Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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f9c592b6e0
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Fixed directions being inverted. Now differentiating between screen and conventional direction vector
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2023-05-14 22:23:25 +02:00 |
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Maximilian Giller
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1b5bc82c1c
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Basic user controlled world view
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2023-05-10 11:03:14 +02:00 |
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7b0560f6fd
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Global static input handling
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2023-05-08 18:20:55 +02:00 |
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adc2246bb7
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Input handling structure and tested isometric plane rendering
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2023-05-07 12:27:11 +02:00 |
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bc0ad0b9bc
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Handling window resize and fixed spelling
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2023-05-04 23:01:27 +02:00 |
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Maximilian Giller
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1aea157aa1
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Simplified game structure and back to a working state
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2023-05-03 15:31:52 +02:00 |
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d55e3fd138
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Added examples from older games
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2023-05-03 01:33:14 +02:00 |
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7cb2fd2e24
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Removed unnecessary Renderer abstraction
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2023-04-28 22:59:24 +02:00 |
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Maximilian Giller
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e19972ae7c
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Yikes, very convoluted game structure
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2023-04-27 23:05:19 +02:00 |
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Maximilian Giller
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5d645e5d70
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Some progress on basic structures
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2023-04-26 22:48:15 +02:00 |
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