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ce270864b2
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Implemented movement skewing
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2023-05-29 00:23:08 +02:00 |
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8ca3547306
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Refined, improved and fixed tracking view
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2023-05-25 22:40:26 +02:00 |
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7f1530bdec
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Refined tracking view and extracted concept of tracking area
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2023-05-24 17:05:47 +02:00 |
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Maximilian Giller
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1fcd4cd80c
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Dynamic target following
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2023-05-24 15:36:49 +02:00 |
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875fab8c46
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Adds player spawner and greatly improves input identity handling
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2023-05-20 00:10:03 +02:00 |
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Maximilian Giller
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c3bc72fb4c
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KeyFeatures added and sync commit
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2023-05-17 23:22:45 +02:00 |
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Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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f9c592b6e0
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Fixed directions being inverted. Now differentiating between screen and conventional direction vector
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2023-05-14 22:23:25 +02:00 |
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Maximilian Giller
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1017fee4d3
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Improved directions systems and made basic player movable
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2023-05-10 14:51:09 +02:00 |
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Maximilian Giller
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1b5bc82c1c
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Basic user controlled world view
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2023-05-10 11:03:14 +02:00 |
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9d738f5707
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Sync commit
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2023-05-09 20:50:50 +02:00 |
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adc2246bb7
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Input handling structure and tested isometric plane rendering
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2023-05-07 12:27:11 +02:00 |
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0402ed2a67
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Implemented skewable and fixed translation matrix for isometric coordinates
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2023-05-05 23:35:35 +02:00 |
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bc0ad0b9bc
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Handling window resize and fixed spelling
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2023-05-04 23:01:27 +02:00 |
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4dc9702747
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Simple setup for grid debug rendering
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2023-05-03 23:46:41 +02:00 |
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Maximilian Giller
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1aea157aa1
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Simplified game structure and back to a working state
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2023-05-03 15:31:52 +02:00 |
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