#ifndef HOLESOME_LEVELS_HPP #define HOLESOME_LEVELS_HPP #include #include #include "game/level/level_config.hpp" #define INITIAL_LEVEL "default" std::map const all_levels = { {"default", LevelConfig("Default", "grass", {{0, 0}}, { CollectableInLevel("box", {5, 5}) })} }; #endif //HOLESOME_LEVELS_HPP