#include "player.hpp" #include sf::Vector2f Player::getTrackablePosition() const { return coordinates.isometric().toScreen(); } sf::Vector2f Player::getTrackableSize() const { // TODO: Proper implementation return {static_cast(circle->getRadius() * 2), static_cast(circle->getRadius() * 2)}; } void Player::update(Game *game) { if (!input->isActive) { isActive = false; return; } auto moveDirection = input->direction.asIsometricVector(); auto moveDelta = moveDirection * 30.0f * FRAME_TIME.asSeconds(); coordinates.move(moveDelta); circle->coordinates.set(coordinates); } void Player::draw(sf::RenderWindow *window) const { circle->draw(window); } Player::~Player() { delete circle; } Player::Player(std::shared_ptr assignedInput, const sf::Color color, WorldCoordinates initCoordinates) { coordinates.set(initCoordinates); input = std::move(assignedInput); circle = new CircleObject(10, color); circle->coordinates.set(coordinates); }