#ifndef HOLESOME_LEVELS_HPP #define HOLESOME_LEVELS_HPP #include #include #include "game/level/level_config.hpp" #define INITIAL_LEVEL "default" std::map const all_levels = { {"default", LevelConfig("Default", 5, { {0, 0}, {18, 18}, {0, 18}, {18, 0} }, { CollectableInLevel("rose", {3, 5}), CollectableInLevel("rosebush", {4, 5}), CollectableInLevel("stone", {10, 6}), CollectableInLevel("bike", {2, 8}), CollectableInLevel("rose", {1, 2}), CollectableInLevel("small-tree", {4, 3}), CollectableInLevel("rose", {8, 3}), CollectableInLevel("lantern", {6, 7}), CollectableInLevel("rose", {5, 5}), CollectableInLevel("tram", {9, 5}), CollectableInLevel("rose", {0, 1}) }, { // Blues sf::Color(2, 100, 234), sf::Color(2, 100, 234), sf::Color(2, 100, 234), sf::Color(2, 195, 234), // Neutral sf::Color::White, // Browns sf::Color(163, 128, 68), sf::Color(100, 80, 40), sf::Color(20, 18, 11), sf::Color::Black }, TileMapConfig("iso-tiles", { {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4} }) )} }; #endif //HOLESOME_LEVELS_HPP