#ifndef HOLESOME_GAME_INPUTS_HPP #define HOLESOME_GAME_INPUTS_HPP enum MenuInputs { MENU_NONE, MENU_UP, MENU_DOWN, MENU_LEFT, MENU_RIGHT, MENU_SELECT, MENU_BACK, MENU_OPEN }; enum GameInputs { GAME_NONE, GAME_HIDE, GAME_MOVE, GAME_RUN }; #endif //HOLESOME_GAME_INPUTS_HPP