#ifndef HOLESOME_DIRECTION_H #define HOLESOME_DIRECTION_H #include #include enum InputDirection { NONE = 0, UP = 1, DOWN = 2, LEFT = 4, RIGHT = 8 }; class Direction { public: static InputDirection getDirection(sf::Keyboard::Key key); static sf::Vector2f getVector(InputDirection direction); }; #endif //HOLESOME_DIRECTION_H