# Holesome - ToDos ## Next - Physics - Damage other players on contact ## Bugs - Player disconnect in multiplayer sometimes targeting disconnected player or something like that ## High priority - Players-join-screen before the game starts - Short input delay when a new identity connects, to avoid accidental inputs at beginning - Procedural points generation - Game over screen - Proper player graphics - Collectables with graphics - In-View-Detection for rendering more efficiently ## Low priority - Score - Player actions like shrinking hole or throwing bomb - Menu - Sound