// // Created by max on 26.04.23. // #include #include "game.h" Game::Game(std::shared_ptr renderer) : renderer(std::move(renderer)) { } void Game::run() { if (isRunning) { Logger::debug("Game is already running", "Game::run"); return; } isRunning = true; while (isRunning) { } } void Game::stop() { isRunning = false; }