#include "player.hpp" #include "../../sprites/texture_manager.hpp" #include "../../sprites/single_sprite.hpp" #include Player::Player(std::shared_ptr assignedInput, const std::string &image, WorldCoordinates initCoordinates) { coordinates->set(initCoordinates); input = std::move(assignedInput); auto sprite = std::make_shared(TextureManager::getInstance()->getTexture(image)); addChild(sprite); } sf::Vector2f Player::getTrackablePosition() const { return coordinates->isometric().toScreen(); } sf::Vector2f Player::getTrackableSize() const { // TODO: Proper implementation return {50, 50}; } void Player::update() { if (!input->isActive) { setActive(false); return; } auto moveDirection = input->direction.asIsometricVector(); auto moveDelta = moveDirection * speed * FRAME_TIME.asSeconds(); coordinates->move(moveDelta); } TrackableState Player::getTrackableState() const { if (getActive()) { return TrackableState::TRACKING; } else { return TrackableState::END_TRACKING; } }