23 lines
467 B
C++
23 lines
467 B
C++
#ifndef HOLESOME_GAME_OBJECT_H
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#define HOLESOME_GAME_OBJECT_H
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#include <memory>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "../coordinates/translated_coordinates.h"
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#include "game.h"
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class Game;
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class GameObject {
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public:
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GameObject();
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virtual void draw(sf::RenderWindow *window) const = 0;
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virtual void update(Game *game) = 0;
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TranslatedCoordinates coordinates;
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};
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#endif //HOLESOME_GAME_OBJECT_H
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