holesome/src/sprites/versatile_sprite.cpp

53 lines
1.3 KiB
C++

#include "versatile_sprite.hpp"
#include "sprite_factory.hpp"
#include "../texture_config.h"
VersatileSprite::VersatileSprite(const std::string &name, sf::Vector2f size)
{
// Try to find in sprites
if (all_sprites.find(name) != all_sprites.end())
{
auto spriteObject = SpriteFactory::createSingleSprite(name, size);
addChild(spriteObject);
sprite = spriteObject;
} else if (all_animations.find(name) != all_animations.end())
{
auto spriteObject = SpriteFactory::createAnimatedSprite(name, size);
addChild(spriteObject);
sprite = spriteObject;
} else if (all_masked_sprites.find(name) != all_masked_sprites.end())
{
auto spriteObject = SpriteFactory::createMaskedSprite(name, size);
addChild(spriteObject);
sprite = spriteObject;
} else
{
LOG(ERROR) << "Sprite " << name << " not found. Could not create versatile sprite.";
return;
}
}
void VersatileSprite::setSize(const sf::Vector2f &size)
{
sprite->setSize(size);
}
sf::Vector2f VersatileSprite::getSize() const
{
return sprite->getSize();
}
sf::Sprite VersatileSprite::getSprite() const
{
return sprite->getSprite();
}
void VersatileSprite::setRotation(float angle)
{
sprite->setRotation(angle);
}
bool VersatileSprite::isVisible() const
{
return sprite->isVisible();
}