65 lines
3.1 KiB
C++
65 lines
3.1 KiB
C++
#ifndef HOLESOME_INPUT_CONFIG_H
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#define HOLESOME_INPUT_CONFIG_H
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#include <map>
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#include <string>
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#include "game/input/input_device_group.h"
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#include "game/input/button_config.hpp"
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#include "game/input/game_action_config.hpp"
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#include "game/input/gamepad_buttons.hpp"
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#define JOYSTICK_DEADZONE 0.1f
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// Keys
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const std::map<sf::Keyboard::Key, ButtonConfig> KEY_CONFIGS = {
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{sf::Keyboard::Up, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::UP)},
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{sf::Keyboard::Down, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::DOWN)},
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{sf::Keyboard::Left, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::LEFT)},
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{sf::Keyboard::Right, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, HardDirection::RIGHT)},
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{sf::Keyboard::Space, ButtonConfig(InputDeviceGroup::KEYBOARD_ARROWS, {GameAction::CONFIRM})},
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{sf::Keyboard::W, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::UP)},
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{sf::Keyboard::S, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::DOWN)},
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{sf::Keyboard::A, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::LEFT)},
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{sf::Keyboard::D, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, HardDirection::RIGHT)},
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{sf::Keyboard::Q, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
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{sf::Keyboard::E, ButtonConfig(InputDeviceGroup::KEYBOARD_WASD, {GameAction::CONFIRM})},
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{sf::Keyboard::I, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::UP)},
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{sf::Keyboard::K, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::DOWN)},
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{sf::Keyboard::J, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::LEFT)},
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{sf::Keyboard::L, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, HardDirection::RIGHT)},
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{sf::Keyboard::U, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})},
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{sf::Keyboard::O, ButtonConfig(InputDeviceGroup::KEYBOARD_IJKL, {GameAction::CONFIRM})}
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};
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// Gamepad buttons
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const std::map<int, ButtonConfig> GAMEPAD_BUTTON_CONFIGS = {
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{GamepadButton::EAST, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})},
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{GamepadButton::SOUTH, ButtonConfig(InputDeviceGroup::GAMEPAD, {GameAction::CONFIRM})}
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};
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// Actions
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const std::map<GameAction, GameActionConfig> GAME_ACTION_CONFIGS = {
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{GameAction::CONFIRM, GameActionConfig(InteractionMode::PRESS)}
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};
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const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_NAMES = {
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{InputDeviceGroup::KEYBOARD_WASD, "WASD"},
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{InputDeviceGroup::KEYBOARD_IJKL, "IJKL"},
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{InputDeviceGroup::KEYBOARD_ARROWS, "Arrow keys"},
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{InputDeviceGroup::GAMEPAD, "Gamepad"}
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};
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const std::map<InputDeviceGroup, std::string> DEVICE_GROUP_CONFIRM = {
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{InputDeviceGroup::KEYBOARD_WASD, "Q or E"},
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{InputDeviceGroup::KEYBOARD_IJKL, "U or O"},
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{InputDeviceGroup::KEYBOARD_ARROWS, "Space"},
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{InputDeviceGroup::GAMEPAD, "A or B"}
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};
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#endif //HOLESOME_INPUT_CONFIG_H
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