camera
|
Hiding debug render elements
|
2023-06-17 21:25:33 +02:00 |
collectables
|
First tile map properly working
|
2023-06-17 19:48:51 +02:00 |
input
|
Made player radius dynamic
|
2023-06-11 15:18:22 +02:00 |
level
|
Implemented gradient sky
|
2023-06-20 21:54:59 +02:00 |
physics
|
First tile map properly working
|
2023-06-17 19:48:51 +02:00 |
player
|
First tile map properly working
|
2023-06-17 19:48:51 +02:00 |
frame_counter.cpp
|
Implemented frame counter
|
2023-06-17 20:47:09 +02:00 |
frame_counter.hpp
|
Implemented frame counter
|
2023-06-17 20:47:09 +02:00 |
game.cpp
|
Implemented frame counter
|
2023-06-17 20:47:09 +02:00 |
game.h
|
Implemented frame counter
|
2023-06-17 20:47:09 +02:00 |
input_handler.cpp
|
Yikes, very convoluted game structure
|
2023-04-27 23:05:19 +02:00 |
input_handler.h
|
Yikes, very convoluted game structure
|
2023-04-27 23:05:19 +02:00 |