61 lines
2 KiB
C++
61 lines
2 KiB
C++
#include "level_loader.hpp"
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#include "../game.h"
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#include "../physics/map/map_simulation.hpp"
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#include "../../debug/grid_debug_layer.h"
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#include "../player/player_spawner.hpp"
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#include "../../levels.hpp"
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#include "../collectables/collection/collectables_collection.hpp"
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#include "../collectables/collectable_factory.hpp"
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void LevelLoader::loadLevel(LevelConfig levelConfig)
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{
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auto game = Game::getInstance();
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game->clearGameObjects();
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LOG(INFO) << "Loading level '" << levelConfig.name << "' ...";
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game->setLevel(levelConfig);
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MapSimulation::getInstance()->resetMap(levelConfig.worldMapSize);
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// Add basic game objects
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if (DEVELOPER_MODE)
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{
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game->addGameObject(new GridDebugLayer(0, 50, 0, 50));
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}
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game->addGameObject(new TrackingView());
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game->addGameObject(new PlayerSpawner(levelConfig.playerSpawnPoints));
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// Prepare collectables framework
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auto maxDepth = levelConfig.worldMapSize.x * 2;
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CollectablesCollection::getInstance()->createEmpty(maxDepth);
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game->addGameObject(CollectablesCollection::getInstance().get());
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// Spawn collectibles
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for (auto const &collectableInfo: levelConfig.collectables)
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{
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spawnCollectable(collectableInfo);
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}
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LOG(INFO) << "Finished loading level '" << levelConfig.name << "'.";
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}
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void LevelLoader::loadLevel(const std::string &levelName)
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{
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// Does level exist?
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if (!all_levels.contains(levelName))
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{
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LOG(ERROR) << "Level '" << levelName << "' not found. Could not load it.";
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throw std::invalid_argument("Could not load level.");
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}
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LevelLoader::loadLevel(all_levels.at(levelName));
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}
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void LevelLoader::spawnCollectable(const CollectableInLevel &collectableInfo)
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{
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LOG(INFO) << "Spawning collectable '" << collectableInfo.name << "' ...";
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auto collectable = CollectableFactory::createFromInLevelConfig(collectableInfo);
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LOG(DEBUG) << "Has depth " << collectable->getDepth() << ".";
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CollectablesCollection::getInstance()->add(collectable);
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}
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