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configs
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
skymap
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Implemented gradient sky
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2023-06-20 21:54:59 +02:00 |
tiling
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First tile map properly working
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2023-06-17 19:48:51 +02:00 |
animated_sprite.cpp
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
animated_sprite.hpp
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
masked_sprite.cpp
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Fixed collectable sizes
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2023-07-09 13:10:18 +02:00 |
masked_sprite.hpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
masked_sprite_hole.hpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
single_sprite.cpp
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
single_sprite.hpp
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
sprite.hpp
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
sprite_factory.cpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
sprite_factory.hpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
sprite_sheet.cpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
sprite_sheet.hpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
texture_manager.cpp
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Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
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2023-06-03 19:33:41 +02:00 |
texture_manager.hpp
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Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
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2023-06-03 19:33:41 +02:00 |
versatile_sprite.cpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
versatile_sprite.hpp
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |