holesome/src/sprites
2023-07-09 13:10:18 +02:00
..
configs A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
skymap Implemented gradient sky 2023-06-20 21:54:59 +02:00
tiling First tile map properly working 2023-06-17 19:48:51 +02:00
animated_sprite.cpp Implemented rotation for sprites, among other things 2023-07-01 20:06:53 +02:00
animated_sprite.hpp Implemented rotation for sprites, among other things 2023-07-01 20:06:53 +02:00
masked_sprite.cpp Fixed collectable sizes 2023-07-09 13:10:18 +02:00
masked_sprite.hpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
masked_sprite_hole.hpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
single_sprite.cpp Implemented rotation for sprites, among other things 2023-07-01 20:06:53 +02:00
single_sprite.hpp Implemented rotation for sprites, among other things 2023-07-01 20:06:53 +02:00
sprite.hpp Implemented rotation for sprites, among other things 2023-07-01 20:06:53 +02:00
sprite_factory.cpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
sprite_factory.hpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
sprite_sheet.cpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
sprite_sheet.hpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
texture_manager.cpp Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables 2023-06-03 19:33:41 +02:00
texture_manager.hpp Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables 2023-06-03 19:33:41 +02:00
versatile_sprite.cpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00
versatile_sprite.hpp A bunch of progress on collectable occlusion 2023-07-09 03:43:47 +02:00