30 lines
520 B
C++
30 lines
520 B
C++
#ifndef HOLESOME_GAME_OBJECT_H
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#define HOLESOME_GAME_OBJECT_H
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#include <memory>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "../coordinates/translated_coordinates.h"
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#include "game.h"
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class Game;
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class GameObject
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{
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public:
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GameObject();
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virtual void draw(sf::RenderWindow *window) const
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{}
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virtual void update(Game *game)
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{}
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virtual void lateUpdate(Game *game)
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{}
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TranslatedCoordinates coordinates;
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};
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#endif //HOLESOME_GAME_OBJECT_H
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