Basic schedule with custom scenes for different times
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1 changed files with 84 additions and 5 deletions
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@ -1,5 +1,5 @@
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from datetime import datetime
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from datetime import datetime, time
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from pathlib import Path
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import string
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from typing import Dict
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from typing import Dict
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from interface.philips_hue import PhilipsHue
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from interface.philips_hue import PhilipsHue
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from sensor.people_counter import PeopleCounter
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from sensor.people_counter import PeopleCounter
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@ -12,6 +12,10 @@ import json
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# Should lights already turn on where there is any kind of motion in the sensor
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# Should lights already turn on where there is any kind of motion in the sensor
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ENABLE_MOTION_TRIGGERED_LIGHT = True
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ENABLE_MOTION_TRIGGERED_LIGHT = True
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# Schedule (Key is time after scene should be used. Value is scene name to be used.)
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# Needs to be sorted chronologically
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SCHEDULE = {}
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LOG_FILE_PATH = "log.txt" # Path for logs
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LOG_FILE_PATH = "log.txt" # Path for logs
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hue_conf = {
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hue_conf = {
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@ -31,6 +35,45 @@ motion_triggered_lights = False # Is light on because of any detected motion
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logging.getLogger().setLevel(logging.INFO)
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logging.getLogger().setLevel(logging.INFO)
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def get_scene_for_time(time: time) -> string:
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"""Determines the correct scene to activate for a given time.
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Args:
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time (time): Time to find scene for.
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Returns:
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string: Scene name that should be active. None, if schedule is empty.
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"""
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global SCHEDULE
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if SCHEDULE is None or len(SCHEDULE) <= 0:
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return None
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previous_scene = None
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for start_time, scene in SCHEDULE.items():
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# If current time is still after schedule time, just keep going
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if start_time - time < 0:
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previous_scene = scene
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continue
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# Schedule timef is now after current time, which is too late
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# So if exists, take previous scene, since it was the last before the current time
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if previous_scene:
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return previous_scene
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else:
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break
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# Only breaks if it could not find a valid scene, so use lates scene as fallback
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return SCHEDULE.values()[-1]
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def register_time_triggers():
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"""Registeres time triggered callbacks based on the schedule, to adjust the current scene, if lights are on.
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"""
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#! TODO
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logging.info("Registered time triggers.")
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def change_cb(countChange: int, directionState: Dict):
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def change_cb(countChange: int, directionState: Dict):
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"""Handles basic logging of event data for later analysis.
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"""Handles basic logging of event data for later analysis.
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@ -126,6 +169,34 @@ def trigger_change(triggerState: Dict):
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motion_triggered_lights = target_light_state
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motion_triggered_lights = target_light_state
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def set_light_scene(target_scene: string) -> bool:
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"""Sets the lights to the given scene, but only, if lights are already on. Does not correct count if lights are in an unexpected state.
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Args:
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target_scene (string): Name of the scene to activate.
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Returns:
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bool: True, if lights are on after calling this function.
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"""
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# Are lights on at the moment?
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light_state = get_light_state()
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if not light_state:
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# Lights are off, not doing anything
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return False
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# Is valid scene?
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if target_scene is None:
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return True # Light still on
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# Set lights to scene
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hue.set_group_scene(hue_conf['light_group'], target_scene)
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logging.debug(
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f'Light scene set to {target_scene}')
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# Lights should be on now
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return True
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def set_light_state(target_light_state: bool) -> bool:
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def set_light_state(target_light_state: bool) -> bool:
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"""Sets the lights to the given state.
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"""Sets the lights to the given state.
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@ -141,9 +212,15 @@ def set_light_state(target_light_state: bool) -> bool:
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return previous_lights_state
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return previous_lights_state
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# Adjust light as necessary
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# Adjust light as necessary
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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target_scene = get_scene_for_time(datetime.now())
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logging.debug(
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# Set to specific scene if exists
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f'Light state changed to {target_light_state} for early light')
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if target_scene:
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hue.set_group_scene(hue_conf['light_group'], target_scene)
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logging.debug(
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f'Light state changed to {target_light_state} with scene {target_scene}')
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else:
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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logging.debug(f'Light state changed to {target_light_state}')
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return previous_lights_state
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return previous_lights_state
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@ -156,6 +233,8 @@ def get_light_state() -> bool:
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return hue.get_group(hue_conf['light_group'])['state']['any_on']
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return hue.get_group(hue_conf['light_group'])['state']['any_on']
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register_time_triggers()
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# Represents callback trigger order
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# Represents callback trigger order
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counter.hookChange(change_cb)
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counter.hookChange(change_cb)
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counter.hookCounting(count_change)
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counter.hookCounting(count_change)
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