Potential fix for motion lights
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1 changed files with 71 additions and 37 deletions
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@ -8,40 +8,72 @@ from sensor.vl53l1x_sensor import VL53L1XSensor
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import logging
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import logging
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import json
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import json
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LOG_FILE_PATH = "log.txt"
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# Should lights already turn on where there is any kind of motion in the sensor
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ENABLE_MOTION_TRIGGERED_LIGHT = True
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LOG_FILE_PATH = "log.txt" # Path for logs
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hue_conf = {
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hue_conf = {
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'bridge_ip': '',
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'bridge_ip': '',
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'transition_time': 10, # seconds
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'transition_time': 10, # seconds
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'light_group': '',
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'light_group': '',
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# If file exists, application is considered 'registered' at the bridge
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# If file exists, application is considered 'registered' at the bridge
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'registered_file': 'smart_light_registered.bridge'
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'registered_file': 'smart_light_registered.bridge'
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}
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} # Custom configuration for philips hue
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hue = PhilipsHue(hue_conf)
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hue: PhilipsHue = PhilipsHue(hue_conf) # Light interface
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counter = PeopleCounter(VL53L1XSensor())
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counter: PeopleCounter = PeopleCounter(VL53L1XSensor()) # Sensor object
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peopleCount = 0
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peopleCount: int = 0 # Global count of people on the inside
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early_light_state = False
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motion_triggered_lights = False # Is light on because of any detected motion
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logging.getLogger().setLevel(logging.INFO)
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logging.getLogger().setLevel(logging.INFO)
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def change_cb(countChange: int, directionState: Dict):
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"""Handles basic logging of event data for later analysis.
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Args:
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countChange (int): The change in the number of people. Usually on of [-1, 0, 1].
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directionState (Dict): Object describing the internal state of the sensor.
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"""
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data = {
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'previousPeopleCount': peopleCount,
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'countChange': countChange,
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'directionState': directionState,
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'dateTime': datetime.now(),
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'earlyLightState': motion_triggered_lights
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}
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try:
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with open(LOG_FILE_PATH, 'a') as f:
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f.write(json.dumps(data, default=str) + "\n")
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except Exception as ex:
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logging.exception(f'Unable to write log file. {ex}')
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def count_change(change: int) -> None:
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def count_change(change: int) -> None:
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"""Handles light state when people count changes
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Args:
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change (int): The change in the number of people. Usually on of [-1, 0, 1].
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"""
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global hue
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global hue
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global peopleCount
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global peopleCount
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global early_light_state
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global motion_triggered_lights
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# Are lights on at the moment?
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# Are lights on at the moment?
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previous_lights_state = hue.get_group(hue_conf['light_group'])[
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previous_lights_state = hue.get_group(hue_conf['light_group'])[
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'state']['any_on']
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'state']['any_on']
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# Apply correction
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# Apply correction
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if peopleCount <= 0 and previous_lights_state and not early_light_state:
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if peopleCount <= 0 and previous_lights_state and not motion_triggered_lights:
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# User indicates, that people count was not actually 0
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# Count was 0, but lights were on (not because of motion triggers) => people count was not actually 0
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peopleCount = 1
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peopleCount = 1
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logging.debug(f'People count corrected to {peopleCount}')
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logging.debug(f'People count corrected to {peopleCount}')
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elif peopleCount > 0 and not previous_lights_state:
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elif peopleCount > 0 and not previous_lights_state:
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# User indicates, that people count was actually 0
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# Count was >0, but lights were off => people count was actually 0
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peopleCount = 0
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peopleCount = 0
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logging.debug(f'People count corrected to {peopleCount}')
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logging.debug(f'People count corrected to {peopleCount}')
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@ -56,7 +88,8 @@ def count_change(change: int) -> None:
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# Return, if there is no change
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# Return, if there is no change
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if previous_lights_state == target_light_state:
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if previous_lights_state == target_light_state:
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if previous_lights_state:
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if previous_lights_state:
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early_light_state = False
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# Signaling that the people count is taking control over the light now
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motion_triggered = False
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return
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return
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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@ -64,47 +97,48 @@ def count_change(change: int) -> None:
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def trigger_change(triggerState: Dict):
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def trigger_change(triggerState: Dict):
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"""Handles motion triggered light state.
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Args:
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triggerState (Dict): Describing in what directions the sensor is triggerd.
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"""
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global hue
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global hue
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global early_light_state
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global motion_triggered_lights
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target_light_state = None
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target_light_state = None
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# Is someone walking close to the door?
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# Is someone walking close to the door?
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target_light_state = triggerState[Directions.INSIDE] or triggerState[Directions.OUTSIDE]
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motion_detected = triggerState[Directions.INSIDE] or triggerState[Directions.OUTSIDE]
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target_light_state = motion_detected
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# Does motion triggered light need to do anything?
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if peopleCount > 0:
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# State is successfully handled by the count
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motion_triggered_lights = False
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return
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# Only look at changing situations
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# Only look at changing situations
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if target_light_state == early_light_state:
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if target_light_state == motion_triggered_lights:
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return
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return
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# Are lights on at the moment?
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# Are lights on at the moment?
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previous_lights_state = hue.get_group(hue_conf['light_group'])['state']['any_on']
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previous_lights_state = hue.get_group(hue_conf['light_group'])[
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'state']['any_on']
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if target_light_state == previous_lights_state:
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if target_light_state == previous_lights_state:
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return
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return
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# Adjust light as necessary
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# Adjust light as necessary
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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logging.debug(f'Light state changed to {target_light_state} for early light')
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logging.debug(
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f'Light state changed to {target_light_state} for early light')
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early_light_state = target_light_state
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# Save state
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motion_triggered_lights = target_light_state
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def change_cb(countChange: int, directionState: Dict):
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data = {
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'previousPeopleCount': peopleCount,
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'countChange': countChange,
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'directionState': directionState,
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'dateTime': datetime.now(),
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'earlyLightState': early_light_state
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}
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try:
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with open(LOG_FILE_PATH, 'a') as f:
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f.write(json.dumps(data, default=str) + "\n")
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except Exception as ex:
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logging.exception(f'Unable to write log file. {ex}')
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# Represents callback trigger order
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counter.hookChange(change_cb)
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counter.hookCounting(count_change)
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counter.hookCounting(count_change)
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counter.hookTrigger(trigger_change)
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counter.hookTrigger(trigger_change)
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counter.hookChange(change_cb)
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counter.run()
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counter.run()
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