189 lines
6.6 KiB
Python
189 lines
6.6 KiB
Python
from typing import Dict
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from sensor.tof_sensor import ToFSensor, Directions
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from datetime import datetime
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import threading
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COUNTING_CB = "counting"
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TRIGGER_CB = "trigger"
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CHANGE_CB = "changes"
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START_TIME = "start_time"
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END_TIME = "end_time"
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TRIGGER_DISTANCES = "trigger_distances"
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END_DISTANCE = "end_distance"
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class PeopleCounter ():
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def __init__(self, sensor: ToFSensor) -> None:
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self.sensor = sensor
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self.callbacks = {COUNTING_CB: [], TRIGGER_CB: [], CHANGE_CB: []}
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self.maxTriggerDistance = 120 # In cm
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def hookCounting(self, cb) -> None:
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self.callbacks[COUNTING_CB].append(cb)
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def unhookCounting(self, cb) -> None:
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self.callbacks[COUNTING_CB].remove(cb)
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def hookTrigger(self, cb) -> None:
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self.callbacks[TRIGGER_CB].append(cb)
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def unhookTrigger(self, cb) -> None:
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self.callbacks[TRIGGER_CB].remove(cb)
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def hookChange(self, cb) -> None:
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self.callbacks[CHANGE_CB].append(cb)
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def unhookChange(self, cb) -> None:
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self.callbacks[CHANGE_CB].remove(cb)
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def getInitialDirectionState(self) -> Dict:
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return {
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Directions.INSIDE: [],
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Directions.OUTSIDE: []
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}
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def run(self) -> None:
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self.keepRunning = True
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direction = Directions.INSIDE
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self.directionState = self.getInitialDirectionState()
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self.sensor.open()
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while self.keepRunning:
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# Switch to other direction
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direction: Directions = Directions.other(direction)
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self.sensor.setDirection(direction)
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distance: float = self.sensor.getDistance()
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changed: bool = self.updateState(direction, distance)
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if changed:
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countChange: int = self.getCountChange(self.directionState)
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# Hooks
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th = threading.Thread(target=self.handleCallbacks, args=(countChange,))
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th.start()
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# Reset state if state is finalised
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if not self.isDirectionTriggered(Directions.INSIDE) and not self.isDirectionTriggered(Directions.OUTSIDE):
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self.directionState = self.getInitialDirectionState()
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self.sensor.close()
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def getCountChange(self, directionState) -> int:
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# Is valid?
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for direction in Directions:
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# Is there at least one record for every direction?
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if len(directionState[direction]) <= 0:
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return 0
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# Did every record start and end?
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if directionState[direction][0][START_TIME] is None or directionState[direction][-1][END_TIME] is None:
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return 0 # Return no change if not valid
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# Get times into variables
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insideStart = directionState[Directions.INSIDE][0][START_TIME]
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insideEnd = directionState[Directions.INSIDE][-1][END_TIME]
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outsideStart = directionState[Directions.OUTSIDE][0][START_TIME]
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outsideEnd = directionState[Directions.OUTSIDE][-1][END_TIME]
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# In what direction is the doorframe entered and left?
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# Entering doorframe in the inside direction
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enteringInside: bool = outsideStart < insideStart
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# Leaving dooframe in the inside direction
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leavingInside: bool = outsideEnd < insideEnd
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# They have to be the same, otherwise they switch directions in between
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if enteringInside != leavingInside:
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# Someone did not go all the way
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# Either
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# Inside -######-
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# Outside ---##---
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# or
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# Inside ---##---
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# Outside -######-
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return 0
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# Are those times overlapping or disjunct?
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if insideEnd < outsideStart or outsideEnd < insideStart:
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# They are disjunct
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# Either
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# Inside -##-----
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# Outside -----##-
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# or
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# Inside -----##-
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# Outside -##-----
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return 0
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# What direction is the person taking?
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if enteringInside:
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# Entering the inside
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# Inside ---####-
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# Outside -####---
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return 1
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else:
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# Leaving the inside
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# Inside -####---
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# Outside ---####-
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return -1
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def isTriggerDistance(self, distance: float) -> bool:
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#! TODO: Should be based on the distance from the ground, not them the sensor
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return distance <= self.maxTriggerDistance
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def handleCallbacks(self, countChange: int):
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self.handleChangeCallbacks(countChange)
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self.handleCountingCallbacks(countChange)
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self.handleTriggerCallbacks()
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def handleCountingCallbacks(self, countChange: int) -> None:
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# Only notify counting on actual count change
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if countChange == 0:
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return
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for cb in self.callbacks[COUNTING_CB]:
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cb(countChange)
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def handleTriggerCallbacks(self) -> None:
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triggerState = {
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Directions.INSIDE: self.isDirectionTriggered(Directions.INSIDE),
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Directions.OUTSIDE: self.isDirectionTriggered(Directions.OUTSIDE)
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}
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for cb in self.callbacks[TRIGGER_CB]:
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cb(triggerState)
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def handleChangeCallbacks(self, countChange: int) -> None:
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for cb in self.callbacks[CHANGE_CB]:
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cb(countChange, self.directionState)
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def isDirectionTriggered(self, direction: Directions) -> bool:
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return len(self.directionState[direction]) > 0 and self.directionState[direction][-1][END_TIME] is None
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def updateState(self, direction: Directions, distance: float) -> bool:
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triggered: bool = self.isTriggerDistance(distance)
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previouslyTriggered = False
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if len(self.directionState[direction]) > 0:
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previouslyTriggered = self.directionState[direction][-1][END_TIME] is None
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if triggered and not previouslyTriggered:
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# Set as new beginning for this direction
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self.directionState[direction].append({
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START_TIME: datetime.now(),
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END_TIME: None,
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TRIGGER_DISTANCES: [distance],
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END_DISTANCE: None
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})
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return True
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elif not triggered and previouslyTriggered:
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# Set as end for this direction
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self.directionState[direction][-1][END_TIME] = datetime.now()
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self.directionState[direction][-1][END_DISTANCE] = distance
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return True
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elif previouslyTriggered:
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# Add distance at least
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self.directionState[direction][-1][TRIGGER_DISTANCES].append(distance)
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return False
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