Progress on new server

This commit is contained in:
Maximilian Giller 2024-05-02 17:21:22 +02:00
parent e668fc1eaa
commit df4957d618
6 changed files with 148 additions and 3 deletions

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@ -1,4 +1,4 @@
# Max's Smart Home - MaSH
# Max' Smart Home - MaSH
Should be a very simple **server** implementation of what is required in Max's smart home. Trying not to overcomplicate things and thereby ruin motivation to work on this.

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@ -10,6 +10,11 @@ home:
latitude: 52.51860
longitude: 13.37565
beds:
- id: max-bed
name: Bettwaage
room: *max
rooms:
- id : &hw hallway
name: Flur

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@ -33,19 +33,54 @@ class Automation:
def trigger(self):
def decorator(func):
return func
return func
return decorator
class PeopleCountEngineV1(Automation):
@Automation.trigger(
devices=["matrixclock"], rule=lambda h: h.device("matrixclock").contrast == 6
devices=["matrixclock"],
rule=lambda h: h.device("matrixclock").contrast == 6
)
def turn_light_on_sometimes(self, home: Home):
home.room("max").lights().on = True
@Automation.trigger(
people=["max"],
rule=lambda h: h.person("max").athome()
)
def turn_light_on_sometimes(self, home: Home):
home.room("max").lights().on = h.person("max").athome()
@Automation.state(h.room("Max").lights())
def max_room_light():
if max.ishome():
return "off"
scene = "Daylight scene"
if nighttime:
scene = "nighttime"
if max.working:
scene.dim(0.5)
return scene
from mash.mash import MaSH
mash = MaSH()

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@ -0,0 +1,32 @@
class Entity:
def __init__(
self, *, id: str, name: str, room: str, device_type: str, groups: list[str] = []
) -> None:
self._id = id
self._name = name
self._room = room
self._device_type = device_type
self._groups = set(groups)
@property
def id(self) -> str:
return self._id
@property
def name(self) -> str:
return self._name
@property
def room(self) -> str:
return self._room
@property
def device_type(self) -> str:
return self._device_type
@property
def groups(self) -> set[str]:
return self._groups
def __str__(self) -> str:
return f"{self.name} [{self.id}, type {self.device_type}, room {self.room}, in {len(self.groups)} groups]"

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@ -0,0 +1,66 @@
from mash.entities.entity import Entity
from fnmatch import fnmatch
class Group:
def __init__(self, *, entities: list[Entity] = []) -> None:
self.entities: list[Entity] = entities
def __len__(self):
return len(self.entities)
def __getitem__(self, id: str) -> "Group":
if type(id) is int:
raise "Numerical index not supported."
return self.id(id)
def __get_entities_with_specific_property__(
entities: list[Entity],
property_getter: callable[[Entity], str],
target_pattern: str,
) -> list[Entity]:
"""Returns all entities for which the property getter matches the desired pattern.
Args:
entities (list[Entity]): List of entities.
property_getter (callable[[Entity], str]): Takes one entity and returns the value of the filtered property.
target_pattern (str): Pattern that is matched against.
Returns:
list[Entity]: A new group of entities or an empty group, if no entity property matches the target pattern.
"""
return Group(
entities=[
e for e in entities if fnmatch(property_getter(e), target_pattern)
]
)
def device_type(self, device_type: str) -> "Group":
return Group.__get_entities_with_specific_property__(
self.entities, lambda e: e.device_type, device_type
)
def id(self, id: str) -> "Group":
return Group.__get_entities_with_specific_property__(
self.entities, lambda e: e.id, id
)
def room(self, room: str) -> "Group":
return Group.__get_entities_with_specific_property__(
self.entities, lambda e: e.room, room
)
def name(self, name: str) -> "Group":
return Group.__get_entities_with_specific_property__(
self.entities, lambda e: e.name, name
)
def lights(self) -> "Group":
return self.device_type("light")
def beds(self) -> "Group":
return self.device_type("bed")
def max(self) -> "Group":
return self.room("max")

7
src/mash/home.py Normal file
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@ -0,0 +1,7 @@
from mash.entities.entity import Entity
from mash.entities.group import Group
class Home(Group):
def __init__(self, *, entities: list[Entity] = []) -> None:
super().__init__(entities=entities)