Progrezz
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4 changed files with 39 additions and 100 deletions
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@ -1,18 +0,0 @@
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from sensor.people_counter import PeopleCounter
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from sensor.vl53l1x_sensor import VL53L1XSensor
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import logging
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counter = PeopleCounter(VL53L1XSensor())
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peopleCount = 0
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logging.getLogger().setLevel(logging.INFO)
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def countChange(change: int) -> None:
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global peopleCount
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peopleCount += change
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logging.info(f'People count change to: {peopleCount}')
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counter.hookCounting(countChange)
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counter.run()
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@ -1,44 +0,0 @@
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from sensor.people_counter import PeopleCounter
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from sensor.vl53l1x_sensor import VL53L1XSensor
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import paho.mqtt.client as mqtt
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from HaMqtt.MQTTSensor import MQTTSensor
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from HaMqtt.MQTTUtil import HaDeviceClass
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import logging
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HA_URL = ""
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HA_PORT = 1883
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HA_SENSOR_NAME = ""
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HA_SENSOR_ID = ""
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HA_SENSOR_DEVICE_CLASS = HaDeviceClass.NONE
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SENSOR_UNIT = ""
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# Setup connection to HA
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mqttClient = mqtt.Client()
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mqttClient.connect(HA_URL, HA_PORT)
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mqttClient.loop_start() # Keep conneciton alive
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# Setup mqtt binding
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sensor = MQTTSensor(HA_SENSOR_NAME, HA_SENSOR_ID, mqttClient, SENSOR_UNIT, HA_SENSOR_DEVICE_CLASS)
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logging.debug(f'Connected to topic {sensor.state_topic}')
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def countChange(change: int) -> None:
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"""Called when people count change is detected.
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Sends update to the initialized HA instance.
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Args:
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change (int): Number of people leaving (<0) or entering (>0) a room.
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"""
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# Send update to HA
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global sensor
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sensor.publish_state(change)
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logging.debug(f'People count changed by {change}')
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# Setup people count sensor
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counter = PeopleCounter(VL53L1XSensor())
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counter.hookCounting(countChange)
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counter.run()
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@ -1,9 +1,7 @@
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from datetime import datetime, time, timedelta
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from typing import Dict
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from interface.philips_hue import PhilipsHue
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from sensor.people_counter import PeopleCounter
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from sensor.tof_sensor import Directions
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from sensor.vl53l1x_sensor import VL53L1XSensor
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from services.philips_hue import PhilipsHue
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from sensors import PeopleCounter, Directions, VL53L1XSensor
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import logging
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import json
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from timeloop import Timeloop
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@ -13,27 +11,29 @@ from timeloop import Timeloop
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ENABLE_MOTION_TRIGGERED_LIGHT = True
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# Should lights change when a certain time in the schedule is reached
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ENABLE_SCHEDULE_TRIGGERS = False # Not working correctly at the moment, so turned off by default
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ENABLE_SCHEDULE_TRIGGERS = (
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False # Not working correctly at the moment, so turned off by default
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)
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# Schedule (Key is time after scene should be used. Value is scene name to be used.)
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# Needs to be sorted chronologically
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SCHEDULE = {}
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LOG_FILE_PATH = "log.txt" # Path for logs
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LOG_FILE_PATH = "log.txt" # Path for logs
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hue_conf = {
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'bridge_ip': '',
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'transition_time': 10, # seconds
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'light_group': '',
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"bridge_ip": "",
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"transition_time": 10, # seconds
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"light_group": "",
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# If file exists, application is considered 'registered' at the bridge
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'registered_file': 'smart_light_registered.bridge'
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} # Custom configuration for philips hue
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"registered_file": "smart_light_registered.bridge",
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} # Custom configuration for philips hue
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hue: PhilipsHue = PhilipsHue(hue_conf) # Light interface
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counter: PeopleCounter = PeopleCounter(VL53L1XSensor()) # Sensor object
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peopleCount: int = 0 # Global count of people on the inside
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motion_triggered_lights = False # Is light on because of any detected motion
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peopleCount: int = 0 # Global count of people on the inside
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motion_triggered_lights = False # Is light on because of any detected motion
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timeloop: Timeloop = Timeloop() # Used for time triggered schedule
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logging.getLogger().setLevel(logging.INFO)
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@ -96,19 +96,19 @@ def change_cb(countChange: int, directionState: Dict):
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directionState (Dict): Object describing the internal state of the sensor.
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"""
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data = {
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'version': 'v0.0',
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'previousPeopleCount': peopleCount,
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'countChange': countChange,
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'directionState': directionState,
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'dateTime': datetime.now(),
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'motionTriggeredLights': motion_triggered_lights
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"version": "v0.0",
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"previousPeopleCount": peopleCount,
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"countChange": countChange,
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"directionState": directionState,
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"dateTime": datetime.now(),
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"motionTriggeredLights": motion_triggered_lights,
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}
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try:
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with open(LOG_FILE_PATH, 'a') as f:
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with open(LOG_FILE_PATH, "a") as f:
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f.write(json.dumps(data, default=str) + "\n")
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except Exception as ex:
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logging.exception(f'Unable to write log file. {ex}')
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logging.exception(f"Unable to write log file. {ex}")
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def count_change(change: int) -> None:
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@ -128,16 +128,16 @@ def count_change(change: int) -> None:
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if peopleCount <= 0 and previous_lights_state and not motion_triggered_lights:
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# Count was 0, but lights were on (not because of motion triggers) => people count was not actually 0
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peopleCount = 1
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logging.debug(f'People count corrected to {peopleCount}')
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logging.debug(f"People count corrected to {peopleCount}")
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elif peopleCount > 0 and not previous_lights_state:
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# Count was >0, but lights were off => people count was actually 0
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peopleCount = 0
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logging.debug(f'People count corrected to {peopleCount}')
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logging.debug(f"People count corrected to {peopleCount}")
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peopleCount += change
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if peopleCount < 0:
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peopleCount = 0
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logging.debug(f'People count changed by {change}')
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logging.debug(f"People count changed by {change}")
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# Handle light
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target_light_state = peopleCount > 0
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@ -164,7 +164,9 @@ def trigger_change(triggerState: Dict):
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target_light_state = None
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# Is someone walking close to the door?
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motion_detected = triggerState[Directions.INSIDE] or triggerState[Directions.OUTSIDE]
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motion_detected = (
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triggerState[Directions.INSIDE] or triggerState[Directions.OUTSIDE]
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)
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target_light_state = motion_detected
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# Does motion triggered light need to do anything?
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@ -199,9 +201,8 @@ def set_light_scene(target_scene: str) -> bool:
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return
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# Set lights to scene
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hue.set_group_scene(hue_conf['light_group'], target_scene)
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logging.debug(
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f'Light scene set to {target_scene}')
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hue.set_group_scene(hue_conf["light_group"], target_scene)
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logging.debug(f"Light scene set to {target_scene}")
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def set_light_state(target_light_state: bool) -> bool:
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@ -222,12 +223,13 @@ def set_light_state(target_light_state: bool) -> bool:
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target_scene = get_scene_for_time(datetime.now().time())
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if target_light_state and target_scene:
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# Set to specific scene if exists
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hue.set_group_scene(hue_conf['light_group'], target_scene)
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hue.set_group_scene(hue_conf["light_group"], target_scene)
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logging.debug(
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f'Light state changed to {target_light_state} with scene {target_scene}')
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f"Light state changed to {target_light_state} with scene {target_scene}"
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)
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else:
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hue.set_group(hue_conf['light_group'], {'on': target_light_state})
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logging.debug(f'Light state changed to {target_light_state}')
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hue.set_group(hue_conf["light_group"], {"on": target_light_state})
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logging.debug(f"Light state changed to {target_light_state}")
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return previous_lights_state
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Returns:
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bool: Current light state.
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"""
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return hue.get_group(hue_conf['light_group'])['state']['any_on']
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return hue.get_group(hue_conf["light_group"])["state"]["any_on"]
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def update_scene():
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"""Called by time trigger to update light scene if lights are on.
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"""
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"""Called by time trigger to update light scene if lights are on."""
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scene = get_scene_for_time(datetime.now().time())
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if scene is None:
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return
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set_light_scene(scene)
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logging.debug(f'Updated scene at {datetime.now().time()} to {scene}.')
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logging.debug(f"Updated scene at {datetime.now().time()} to {scene}.")
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def register_time_triggers():
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"""Registeres time triggered callbacks based on the schedule, to adjust the current scene, if lights are on.
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"""
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"""Registeres time triggered callbacks based on the schedule, to adjust the current scene, if lights are on."""
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global SCHEDULE
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if SCHEDULE is None or len(SCHEDULE) <= 0:
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return
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@ -1,2 +1,3 @@
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from sensors.vl53l1x_sensor import VL53L1XSensor
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from sensors.people_counter import PeopleCounter
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from sensors.tof_sensor import Directions
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