cloudy-raytracer/shader/materialshader.h

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2022-12-10 18:26:31 +01:00
#ifndef MATERIALSHADER_H
#define MATERIALSHADER_H
#include "common/texture.h"
#include "shader/shader.h"
#include <memory>
class MaterialShader : public Shader {
public:
// Constructor
MaterialShader();
// Set
void setAlphaMap(std::shared_ptr<Texture> const &alphaMap) { this->alphaMap = alphaMap; }
void setOpacity(float opacity) { this->opacity = opacity; }
void setNormalMap(std::shared_ptr<Texture> const &normalMap) { this->normalMap = normalMap; }
void setNormalCoefficient(float normalCoefficient) { this->normalCoefficient = normalCoefficient; }
void setDiffuseMap(std::shared_ptr<Texture> const &diffuseMap) { this->diffuseMap = diffuseMap; }
void setDiffuseCoefficient(float diffuseCoefficient) { this->diffuseCoefficient = diffuseCoefficient; }
void setSpecularMap(std::shared_ptr<Texture> const &specularMap) { this->specularMap = specularMap; }
void setSpecularCoefficient(float specularCoefficient) { this->specularCoefficient = specularCoefficient; }
void setShininessExponent(float shininessExponent) { this->shininessExponent = shininessExponent; }
void setReflectionMap(std::shared_ptr<Texture> const &reflectionMap) { this->reflectionMap = reflectionMap; }
void setReflectance(float reflectance) { this->reflectance = reflectance; }
// Shader functions
Color shade(Scene const &scene, Ray const &ray) const override;
bool isTransparent() const override;
private:
std::shared_ptr<Texture> alphaMap;
float opacity;
std::shared_ptr<Texture> normalMap;
float normalCoefficient;
std::shared_ptr<Texture> diffuseMap;
float diffuseCoefficient;
std::shared_ptr<Texture> reflectionMap;
float reflectance;
std::shared_ptr<Texture> specularMap;
float specularCoefficient;
float shininessExponent;
};
#endif