90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
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#include <iostream>
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#include <string>
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#include "camera/perspectivecamera.h"
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#include "scene/fastscene.h"
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#include "primitive/sphere.h"
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#include "renderer/simplerenderer.h"
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#ifdef SUPERRENDERER_FOUND
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#include "renderer/superrenderer.h"
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#endif
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#include "shader/materialshader.h"
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#include "light/ambientlight.h"
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#include "light/pointlight.h"
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#include "light/spotlight.h"
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int main() {
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FastScene scene;
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scene.setEnvironmentMap(std::make_shared<Texture>("data/TychoSkymapII.t5_04096x02048.png"));
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// Set up the camera
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PerspectiveCamera camera;
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camera.setPosition(Vector3d(0.0f, -0.2f, 0.0f));
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camera.setForwardDirection(normalized(Vector3d(-1.0f, -0.15f, 0.6f)));
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camera.setUpDirection(normalized(Vector3d(0.0f, -1.0f, 0.0f)));
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camera.setFovAngle(90.0f);
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// Add the earth
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auto earthDiffuse = std::make_shared<Texture>("data/earth_diffuse.ppm");
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auto earthSpecular = std::make_shared<Texture>("data/earth_specular.ppm");
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auto earthNormal = std::make_shared<Texture>("data/earth_normal.ppm");
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auto earthClouds = std::make_shared<Texture>("data/earth_clouds.ppm");
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auto earthCloudShader = std::make_shared<MaterialShader>();
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earthCloudShader->setDiffuseMap(earthClouds);
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earthCloudShader->setAlphaMap(earthClouds);
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earthCloudShader->setDiffuseCoefficient(0.9f);
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earthCloudShader->setSpecularCoefficient(0.1f);
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auto earthShader = std::make_shared<MaterialShader>();
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earthShader->setDiffuseMap(earthDiffuse);
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earthShader->setDiffuseCoefficient(0.5f);
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earthShader->setSpecularMap(earthSpecular);
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earthShader->setSpecularCoefficient(0.5f);
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earthShader->setShininessExponent(15.0f);
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earthShader->setNormalMap(earthNormal);
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scene.add(std::make_shared<Sphere>(Vector3d(-50.0f, 0.0f, 60.0f), 20.0f, earthShader));
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scene.add(std::make_shared<Sphere>(Vector3d(-50.0f, 0.0f, 60.0f), 20.05f, earthCloudShader));
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// Add the spaceship
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auto spaceshipDiffuse = std::make_shared<Texture>("data/space_frigate_6_diffuse.ppm");
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auto spaceshipSpecular = std::make_shared<Texture>("data/space_frigate_6_specular.ppm");
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auto spaceshipNormal = std::make_shared<Texture>("data/space_frigate_6_normal.ppm");
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auto spaceshipReflection = std::make_shared<Texture>("data/space_frigate_6_specular.ppm");
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auto spaceshipShader = std::make_shared<MaterialShader>();
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spaceshipShader->setDiffuseMap(spaceshipDiffuse);
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spaceshipShader->setDiffuseCoefficient(0.75f);
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spaceshipShader->setSpecularMap(spaceshipSpecular);
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spaceshipShader->setNormalMap(spaceshipNormal);
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spaceshipShader->setNormalCoefficient(0.8f);
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spaceshipShader->setSpecularCoefficient(0.25f);
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spaceshipShader->setShininessExponent(30.0f);
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spaceshipShader->setReflectionMap(spaceshipReflection);
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spaceshipShader->setReflectance(0.75f);
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scene.addObj("data/space_frigate_6.obj", Vector3d(-1.0f, 1.0f, 1.0f) / 20.0f, Vector3d(-1.3f, -0.3f, 0.7f),
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spaceshipShader);
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// Add lights
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scene.add(std::make_shared<PointLight>(Vector3d(0.0f, 0.0f, 30.0f), 1000.0f));
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scene.add(std::make_shared<AmbientLight>(0.3f));
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// build the tree
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scene.buildTree();
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// Render the scene
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SimpleRenderer renderer;
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renderer.renderImage(scene, camera, 1024, 768).save("result.png");
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#ifdef SUPERRENDERER_FOUND
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SuperRenderer sr;
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sr.setSuperSamplingFactor(4);
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sr.renderImage(scene, camera, 1024, 768).save("result_super.png");
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#endif
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return 0;
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}
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