Commit graph

151 commits

Author SHA1 Message Date
9b07411ebd Removes unused CMake Code 2023-01-29 12:21:30 +01:00
9837920c38 Merge remote-tracking branch 'origin/master' 2023-01-29 12:19:30 +01:00
9608281164 Adds seed to noise and CloudSettings 2023-01-29 12:19:19 +01:00
m.gaedke
ed47dc2b9b some beautiful scenes, dont render DOFScene it takes 8hours ahaha we need gpu acceleration 2023-01-29 12:10:57 +01:00
ffaaa7e814 Alternative parameters for clouds. Defaults in comments 2023-01-29 04:44:49 +01:00
dd92e85861 I am a cloud god now 2023-01-29 04:25:14 +01:00
m.gaedke
133f8444d2 scene to view our effects 2023-01-27 13:49:07 +01:00
m.gaedke
6159650a00 putting homework files in one directory to clean up repository 2023-01-27 10:46:20 +01:00
c1bae8a43c Merge branch 'partial-occlusion-lighting' 2023-01-27 05:37:17 +01:00
9b228bff61 SOme adjustments 2023-01-27 05:36:27 +01:00
81e9a162be Reset some values and a somewhat decent result 2023-01-27 05:27:42 +01:00
79446c289b Clouds still bad 2023-01-27 05:22:54 +01:00
d7c093944d Fixed sunlight not interacting with clouds 2023-01-27 05:22:43 +01:00
m.gaedke
128581d469 changed simplerenderer so that using the post processing is happening in main and not in any random methods 2023-01-26 23:17:02 +01:00
m.gaedke
ce1fe4dd9a Merge branch 'Bloomshader'
Adding DOFRenderer and postProcessing bloom effect to master
2023-01-26 23:00:20 +01:00
m.gaedke
f5347bb07a Field of View renderer finally working pretty good + some restructioring of code 2023-01-26 22:56:23 +01:00
3f3c89b0d0 Performance improvement 2023-01-26 20:32:40 +01:00
ec59f251c7 Removes wrong intial value for density 2023-01-26 20:30:59 +01:00
cc5b66e338 Fixed shadow not being fully transparent 2023-01-26 20:14:45 +01:00
8a1ec659a2 Clouds now interacting with lights, but especially sunlight is still buggy 2023-01-26 05:04:30 +01:00
m.gaedke
f24011f642 DepthofField Function added in this branch still runs into segFault 2023-01-25 21:03:21 +01:00
m.gaedke
0d4814c901 Bloom shader finished 2023-01-25 10:20:27 +01:00
arvid schröder
9dd5878f31 fixed nullptr 2023-01-25 00:07:44 +01:00
da1f885e9a Trying to add volumetric light to clouds 2023-01-24 22:55:48 +01:00
5db502d77a Adds concept of distance to illumination 2023-01-24 22:03:33 +01:00
17fd35fe76 Adds rich transparency for shaders and implements if for light calculations 2023-01-24 21:11:30 +01:00
dcae587b8c Added light loss to refraction shader 2023-01-24 20:23:16 +01:00
3b76969ff2 Colored refraction shader 2023-01-24 19:59:13 +01:00
7ec5a8a5f4 Some experiments for Cloud lighting 2023-01-24 19:38:12 +01:00
m.gaedke
9a8d6bcccd Bloom shader as post-processing 2023-01-24 13:32:19 +01:00
d7d38944ea Implements SunLight 2023-01-24 11:31:09 +01:00
e5575c03f5 Some more adjustments to clouds 2023-01-24 11:18:03 +01:00
0c7071524a Fixed wrong text 2023-01-24 08:53:38 +01:00
66959c3599 Proper white color for clouds 2023-01-24 08:39:13 +01:00
0eef1f8e6e Cloud noise adjustments 2023-01-24 08:35:10 +01:00
a90441c255 Updated fancy scene 2023-01-24 07:54:33 +01:00
53a4a6d1f0 Fixes optimization issue and scaling inconsistency 2023-01-24 07:52:55 +01:00
98c3f97eea Huge optimization 2023-01-24 07:04:58 +01:00
1dd7d845d9 Specific cloud noise 2023-01-24 06:44:20 +01:00
3b644c8d29 Oh boi, more noise! 2023-01-24 06:26:24 +01:00
720aafbb9a Here I go starting my noise adventure. And initial version of fancy scene 2023-01-24 05:22:40 +01:00
a374c31938 Added fun depth shader 2023-01-23 04:09:48 +01:00
351bfa2984 Removed unfinished shader 2023-01-23 03:37:18 +01:00
4539e34f5b Attempt at marble shader 2023-01-23 03:17:38 +01:00
5253c7d3d3 Cleaned up and fixated on one light source 2023-01-23 02:38:02 +01:00
43b5afe164 Replaced noise fade with soft fade 2023-01-23 02:26:36 +01:00
36174e353e Some experiments and interesting filters 2023-01-23 02:18:49 +01:00
jp
fc608346c0 added task 06 solution 2023-01-22 13:15:01 +01:00
T.Goeger
227335f869 Assignment 7.2, 7.4 2023-01-19 23:18:48 +01:00
arvid schröder
1e6e77e84d remove divBy0 2022-12-14 12:14:38 +01:00