m.gaedke
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f5347bb07a
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Field of View renderer finally working pretty good + some restructioring of code
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2023-01-26 22:56:23 +01:00 |
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m.gaedke
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f24011f642
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DepthofField Function added in this branch still runs into segFault
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2023-01-25 21:03:21 +01:00 |
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m.gaedke
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9a8d6bcccd
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Bloom shader as post-processing
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2023-01-24 13:32:19 +01:00 |
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720aafbb9a
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Here I go starting my noise adventure. And initial version of fancy scene
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2023-01-24 05:22:40 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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00c81b1e4b
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added task 06
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2022-12-10 18:26:31 +01:00 |
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arvid schröder
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c5cfe34861
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Merge remote-tracking branch 'base/master'
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2022-12-06 14:28:05 +01:00 |
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jp
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fe68572fae
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added task 05
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2022-12-06 13:49:37 +01:00 |
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arvid schröder
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5ff15eec2d
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Merge branch 'master' into multithread_renderer
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2022-11-25 15:09:53 +01:00 |
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arvid schröder
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d077b8981c
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Merge remote-tracking branch 'base/master'
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2022-11-25 15:03:11 +01:00 |
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jp
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668e73ba36
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added ex04 task
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2022-11-25 14:58:29 +01:00 |
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arvid schröder
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f0a7cffc39
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added very basic multithreading to renderer
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2022-11-23 15:42:21 +01:00 |
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m.gaedke
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41ae90b1b5
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Spotlight added
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2022-11-22 15:17:41 +01:00 |
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m.gaedke
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7be006ff05
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Ambientlight implemented
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2022-11-21 13:30:17 +01:00 |
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jp
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8453d265e0
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added ex03 task
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2022-11-18 11:49:36 +01:00 |
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jp
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d3e64994d4
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added ex02 task
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2022-11-11 14:39:48 +01:00 |
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jp
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69a1566a1a
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added ex01 solution
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2022-11-11 14:27:43 +01:00 |
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JP
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18457436de
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ex 01
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2022-10-28 09:31:13 +02:00 |
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