700 B
700 B
1 | Gruppe | Vorname | Name | 1.1 Primary Ray Camera (30) | 1.2 Ray Surface Intersect (50) | 1.3 Ray Tracing (20) | 2.1 Ray Surface Intersect II (5) | 2.2 Primitive Normals (10) | 2.3 Refraction (25) | 2.4 Mirror Shader (20) | 2.5 Shadow Ray + Point Lights (40) | 3.1 Ambient Light (5) | 3.2 Spot Lights (30) | 3.3 Obj Loader (45) | 3.4 Bounding Boxes (20) | 4.1 Lambert Shader (10) | 4.2 Phong Shader (20) | 4.3 Cook-Torrance Shader (30) | 4.4 BRDF Shader (30) | 4.5 Smooth Triangles (10) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 12 | Maximilian | Giller | 30 | 50 | 20 | 5 | 5 | 0 | 0 | 0 | 5 | 30 | 0 | 0 | 10 | 20 | 30 | 30 | 10 |
3 | 12 | Tobias | Göger | 30 | 50 | 20 | 5 | 5 | 0 | 0 | 0 | 5 | 30 | 45 | 20 | 10 | 20 | 30 | 30 | 10 |
4 | 12 | Arvid | Schröder | 30 | 50 | 20 | 5 | 5 | 0 | 0 | 0 | 5 | 30 | 45 | 20 | 10 | 20 | 30 | 30 | 10 |
5 | 12 | Marcel | Gädke | 30 | 50 | 20 | 5 | 5 | 0 | 0 | 0 | 5 | 30 | 45 | 20 | 10 | 20 | 30 | 30 | 10 |