brdfshader.h
|
added ex04 task
|
2022-11-25 14:58:29 +01:00 |
cooktorranceshader.cpp
|
merge math fix
|
2022-12-08 13:15:36 +01:00 |
cooktorranceshader.h
|
added ex04 task
|
2022-11-25 14:58:29 +01:00 |
flatshader.cpp
|
ex 01
|
2022-10-28 09:31:13 +02:00 |
flatshader.h
|
ex 01
|
2022-10-28 09:31:13 +02:00 |
lambertshader.cpp
|
added ex04 solution
|
2022-12-06 13:48:21 +01:00 |
lambertshader.h
|
added ex04 task
|
2022-11-25 14:58:29 +01:00 |
materialshader.cpp
|
added task 06 solution
|
2023-01-22 13:15:01 +01:00 |
materialshader.h
|
added task 06
|
2022-12-10 18:26:31 +01:00 |
mirrorshader.h
|
added ex02 task
|
2022-11-11 14:39:48 +01:00 |
phongshader.cpp
|
Fixed only phong merge
|
2022-12-12 20:24:08 +01:00 |
phongshader.h
|
added ex04 task
|
2022-11-25 14:58:29 +01:00 |
refractionshader.cpp
|
added ex02 solution
|
2022-11-18 11:43:53 +01:00 |
refractionshader.h
|
added ex02 task
|
2022-11-11 14:39:48 +01:00 |
shader.h
|
ex 01
|
2022-10-28 09:31:13 +02:00 |
simpleshadowshader.cpp
|
added ex02 solution
|
2022-11-18 11:43:53 +01:00 |
simpleshadowshader.h
|
added ex02 task
|
2022-11-11 14:39:48 +01:00 |
toneshader.cpp
|
Replaced noise fade with soft fade
|
2023-01-23 02:26:36 +01:00 |
toneshader.h
|
Some experiments and interesting filters
|
2023-01-23 02:18:49 +01:00 |