cloudy-raytracer/shader/mirrorshader.cpp
2022-11-19 16:37:29 +01:00

19 lines
679 B
C++

#include "scene/scene.h"
#include "shader/mirrorshader.h"
MirrorShader::MirrorShader() = default;
Color MirrorShader::shade(Scene const &scene, Ray const &ray) const {
// Calculate the reflection vector
Vector3d const reflection = ray.direction - 2 * dotProduct(ray.normal, ray.direction) * ray.normal;
// Create a new reflection ray
Ray reflectionRay = ray;
reflectionRay.origin = ray.origin + (ray.length - REFR_EPS) * ray.direction;
reflectionRay.direction = normalized(reflection);
reflectionRay.length = INFINITY;
reflectionRay.primitive = nullptr;
// Send the new ray out into the scene and return the result
return scene.traceRay(reflectionRay);
}