cloudy-raytracer/shader
2023-01-24 05:22:40 +01:00
..
brdfshader.cpp Merge remote-tracking branch 'base/master' 2022-12-06 14:28:05 +01:00
brdfshader.h added ex04 task 2022-11-25 14:58:29 +01:00
cloudshader.cpp Here I go starting my noise adventure. And initial version of fancy scene 2023-01-24 05:22:40 +01:00
cloudshader.h Here I go starting my noise adventure. And initial version of fancy scene 2023-01-24 05:22:40 +01:00
cooktorranceshader.cpp merge math fix 2022-12-08 13:15:36 +01:00
cooktorranceshader.h added ex04 task 2022-11-25 14:58:29 +01:00
depthshader.cpp Added fun depth shader 2023-01-23 04:09:48 +01:00
depthshader.h Added fun depth shader 2023-01-23 04:09:48 +01:00
flatshader.cpp ex 01 2022-10-28 09:31:13 +02:00
flatshader.h ex 01 2022-10-28 09:31:13 +02:00
lambertshader.cpp added ex04 solution 2022-12-06 13:48:21 +01:00
lambertshader.h added ex04 task 2022-11-25 14:58:29 +01:00
materialshader.cpp added task 06 solution 2023-01-22 13:15:01 +01:00
materialshader.h added task 06 2022-12-10 18:26:31 +01:00
mirrorshader.cpp Merge remote-tracking branch 'base/master' 2022-11-19 16:37:29 +01:00
mirrorshader.h added ex02 task 2022-11-11 14:39:48 +01:00
phongshader.cpp Fixed only phong merge 2022-12-12 20:24:08 +01:00
phongshader.h added ex04 task 2022-11-25 14:58:29 +01:00
refractionshader.cpp added ex02 solution 2022-11-18 11:43:53 +01:00
refractionshader.h added ex02 task 2022-11-11 14:39:48 +01:00
shader.h ex 01 2022-10-28 09:31:13 +02:00
simpleshadowshader.cpp added ex02 solution 2022-11-18 11:43:53 +01:00
simpleshadowshader.h added ex02 task 2022-11-11 14:39:48 +01:00
toneshader.cpp Cleaned up and fixated on one light source 2023-01-23 02:38:02 +01:00
toneshader.h Cleaned up and fixated on one light source 2023-01-23 02:38:02 +01:00