23 lines
808 B
C++
23 lines
808 B
C++
#include "light/pointlight.h"
|
|
#include "scene/scene.h"
|
|
|
|
PointLight::PointLight(Vector3d const &position, float intensity, Color const &color) : Light(intensity, color), position(position) {}
|
|
|
|
Light::Illumination PointLight::illuminate(Scene const &scene, Ray const &ray) const {
|
|
// IMPLEMENT ME
|
|
// Get the point on the surface
|
|
|
|
// Create an instance of the Illumination object, fill in the direction (from
|
|
// surface point to light source)
|
|
Light::Illumination illum;
|
|
|
|
// Define a secondary ray from the surface point to the light source.
|
|
|
|
// If the target is not in shadow... (use scene.findOcclusion())
|
|
|
|
// Compute the brightness-color of this light using inverse squared distance
|
|
// to light source (i.e. 1/(d^2)), the color of this light source and the
|
|
// intensity
|
|
|
|
return illum;
|
|
}
|