2023-06-03 19:33:41 +02:00
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#ifndef HOLESOME_ANIMATED_SPRITE_HPP
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#define HOLESOME_ANIMATED_SPRITE_HPP
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#include <SFML/Graphics/Sprite.hpp>
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#include "../game/game_object.h"
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2023-06-05 00:12:17 +02:00
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#include "sprite.hpp"
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2023-06-03 19:33:41 +02:00
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2023-06-05 00:12:17 +02:00
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class AnimatedSprite : public GameObject, public Sprite
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{
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public:
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2023-06-17 19:48:51 +02:00
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explicit AnimatedSprite(const std::vector<sf::Sprite>& sprites, const sf::Vector2f& size = sf::Vector2f(0, 0));
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2023-06-03 19:33:41 +02:00
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void update() override;
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2023-06-10 15:24:03 +02:00
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void draw(sf::RenderWindow *window) override;
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sf::Time frameDuration = sf::seconds(0.1f);
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2023-06-04 20:55:14 +02:00
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2023-06-05 00:12:17 +02:00
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void setSize(const sf::Vector2f &size) override;
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2023-06-17 19:48:51 +02:00
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[[nodiscard]] sf::Vector2f getSize() const override;
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sf::Sprite getSprite() const override;
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2023-06-04 20:55:14 +02:00
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2023-06-03 19:33:41 +02:00
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private:
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int currentFrame = 0;
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sf::Time timeSinceLastFrame = sf::Time::Zero;
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std::vector<sf::Sprite> sprites;
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};
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#endif //HOLESOME_ANIMATED_SPRITE_HPP
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