33 lines
801 B
C++
33 lines
801 B
C++
#ifndef HOLESOME_ANIMATED_SPRITE_HPP
|
|
#define HOLESOME_ANIMATED_SPRITE_HPP
|
|
|
|
|
|
#include <SFML/Graphics/Sprite.hpp>
|
|
#include "../game/game_object.h"
|
|
#include "sprite.hpp"
|
|
|
|
class AnimatedSprite : public GameObject, public Sprite
|
|
{
|
|
public:
|
|
explicit AnimatedSprite(const std::vector<sf::Sprite>& sprites, const sf::Vector2f& size = sf::Vector2f(0, 0));
|
|
|
|
void update() override;
|
|
|
|
void draw(sf::RenderWindow *window) override;
|
|
|
|
sf::Time frameDuration = sf::seconds(0.1f);
|
|
|
|
void setSize(const sf::Vector2f &size) override;
|
|
|
|
[[nodiscard]] sf::Vector2f getSize() const override;
|
|
|
|
sf::Sprite getSprite() const override;
|
|
|
|
private:
|
|
int currentFrame = 0;
|
|
sf::Time timeSinceLastFrame = sf::Time::Zero;
|
|
std::vector<sf::Sprite> sprites;
|
|
};
|
|
|
|
|
|
#endif //HOLESOME_ANIMATED_SPRITE_HPP
|