holesome/src/sprites/animated_sprite.hpp

33 lines
801 B
C++

#ifndef HOLESOME_ANIMATED_SPRITE_HPP
#define HOLESOME_ANIMATED_SPRITE_HPP
#include <SFML/Graphics/Sprite.hpp>
#include "../game/game_object.h"
#include "sprite.hpp"
class AnimatedSprite : public GameObject, public Sprite
{
public:
explicit AnimatedSprite(const std::vector<sf::Sprite>& sprites, const sf::Vector2f& size = sf::Vector2f(0, 0));
void update() override;
void draw(sf::RenderWindow *window) override;
sf::Time frameDuration = sf::seconds(0.1f);
void setSize(const sf::Vector2f &size) override;
[[nodiscard]] sf::Vector2f getSize() const override;
sf::Sprite getSprite() const override;
private:
int currentFrame = 0;
sf::Time timeSinceLastFrame = sf::Time::Zero;
std::vector<sf::Sprite> sprites;
};
#endif //HOLESOME_ANIMATED_SPRITE_HPP