holesome/src/config.h

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#ifndef HOLESOME_CONFIG_H
#define HOLESOME_CONFIG_H
#include <SFML/Graphics.hpp>
#include <box2d/box2d.h>
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#define DEVELOPER_MODE true
// Player
#define DEFAULT_PLAYER_SPEED 5.f // World units per second
#define DEFAULT_PLAYER_RADIUS .5f // In World units
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#define PLAYER_PROPORTIONAL_SIZE_CHANGE_SPEED 0.4f
// World
#define WORLD_GRAVITY b2Vec2(0.f, 9.8f)
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#define SKY_HEIGHT_SCALE 2.f
// FPS
#define FRAME_RATE 60
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#define FRAME_TIME sf::Time(sf::seconds(1.0f / FRAME_RATE))
// Window settings
#define ANTIALIASINGLEVEL 8
#define KEY_REPEAT_ENABLED false
// Graphic settings
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#define ISOMETRIC_SKEW (15.f/32.f)
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#define MOVEMENT_SKEW sf::Vector2f(1.f, 1/ISOMETRIC_SKEW/2.f)
#define WORLD_TO_ISO_SCALE 50.0f // 50.f, don't change. Rather adjust the zoom of the camera
// Tracking view defaults
#define DEF_TV_FREE_MOVE_THRESHOLD 0.f
#define DEF_TV_SOFT_FOLLOW_SPEED 2.5f
#define DEF_TV_SOFT_RESIZE_SPEED 5.f
#define DEF_TV_MIN_VIEW_SIZE sf::Vector2f(6, 6) * WORLD_TO_ISO_SCALE
#define DEF_TV_MAX_VIEW_SIZE sf::Vector2f(0, 0)
#define DEF_TV_VIEW_SIZE_PADDING sf::Vector2f(0.5f, 0.5f)
#define DEF_TV_ADD_PLAYERS_DYNAMICALLY true
// Simulations
#define MAPSIM_WALL_THICKNESS 3.f
#define MAPSIM_VELOCITY_ITERATIONS 6
#define MAPSIM_POSITION_ITERATIONS 2
#define HOLESIM_VELOCITY_ITERATIONS 8
#define HOLESIM_POSITION_ITERATIONS 3
#define HOLESIM_COLLECTABLE_LINEAR_DAMPING 0.5f
#define HOLESIM_COLLECTABLE_ANGULAR_DAMPING 0.5f
#define HOLESIM_COLLECTABLE_DENSITY 1.f
#define HOLESIM_COLLECTABLE_FRICTION 0.3f
#define HOLESIM_COLLECTABLE_RESTITUTION 0.5f
// Directions
#define DIRECTION_HARD_ACTIVATION_THRESHOLD 0.1f
// DEBUG
#define DB_CIRCLE_RADIUS 1
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#define DB_WORLD_GRID_RENDER false
#define DB_TRACKING_VIEW_CENTER false
#endif //HOLESOME_CONFIG_H