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37ef4020a1
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Working example for animated sprites
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2023-06-04 20:55:14 +02:00 |
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7b56493fa9
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Made sprites resizable
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2023-06-03 20:29:24 +02:00 |
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f778e702e4
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Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
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2023-06-03 19:33:41 +02:00 |
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fd723a9689
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Implemented parent/child structure for game objects
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2023-05-30 02:13:10 +02:00 |
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36f6a5e22d
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Implemented parent/child relationships for coordinates
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2023-05-29 21:39:18 +02:00 |
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7b1a357998
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Extracted speed property
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2023-05-29 00:22:36 +02:00 |
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8ca3547306
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Refined, improved and fixed tracking view
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2023-05-25 22:40:26 +02:00 |
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Maximilian Giller
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b3c129e356
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Basic trackable view
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2023-05-24 14:00:51 +02:00 |
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29c5eb7bdd
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Sync commit, re-implementing tracking view
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2023-05-24 01:15:05 +02:00 |
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beb87da14b
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Implemented direction rotation for movement, to align with player view
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2023-05-20 17:08:47 +02:00 |
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875fab8c46
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Adds player spawner and greatly improves input identity handling
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2023-05-20 00:10:03 +02:00 |
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Maximilian Giller
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c3bc72fb4c
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KeyFeatures added and sync commit
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2023-05-17 23:22:45 +02:00 |
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Maximilian Giller
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bf47252b8a
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Fixed inverted controller output
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2023-05-17 14:41:30 +02:00 |
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Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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f9c592b6e0
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Fixed directions being inverted. Now differentiating between screen and conventional direction vector
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2023-05-14 22:23:25 +02:00 |
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Maximilian Giller
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1017fee4d3
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Improved directions systems and made basic player movable
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2023-05-10 14:51:09 +02:00 |
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7b0560f6fd
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Global static input handling
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2023-05-08 18:20:55 +02:00 |
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