|
949412df8a
|
Fixed diagonal world coordinates
|
2023-07-02 04:22:03 +02:00 |
|
|
e8319fd6b9
|
Implemented rotation for sprites, among other things
|
2023-07-01 20:06:53 +02:00 |
|
|
b5d7dfede9
|
Fixed and expanded coordinate system, and some more physics WIP
|
2023-06-29 21:26:30 +02:00 |
|
Maximilian Giller
|
ad5a6731a3
|
Sync commit
|
2023-06-28 16:57:13 +02:00 |
|
Maximilian Giller
|
a309976423
|
Removed unused files
|
2023-06-22 23:25:32 +02:00 |
|
Maximilian Giller
|
77dc2f0ceb
|
Implemented border for splitscreen view
|
2023-06-22 23:01:49 +02:00 |
|
Maximilian Giller
|
1aae9e6cb6
|
Basic multiplayer view scaffolding
|
2023-06-21 16:05:11 +02:00 |
|
|
06a6b1b029
|
Basic skymap prototype
|
2023-06-18 17:20:35 +02:00 |
|
|
aa288edd69
|
Implemented frame counter
|
2023-06-17 20:47:09 +02:00 |
|
|
27b6e1b324
|
First tile map properly working
|
2023-06-17 19:48:51 +02:00 |
|
|
207a31d3d0
|
Initial attempts
|
2023-06-15 23:24:09 +02:00 |
|
|
a9bcdaeb63
|
Very minor progress on tiling
|
2023-06-15 19:00:55 +02:00 |
|
|
414f3b79fc
|
Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked
|
2023-06-13 21:59:50 +02:00 |
|
|
88f19ae5e4
|
Added Collectables collections and other scaffolding required for further development
|
2023-06-12 21:02:04 +02:00 |
|
|
12b73c00ba
|
Properly implemented grid coordinates
|
2023-06-11 15:54:05 +02:00 |
|
|
4b96f4f9be
|
Made player radius dynamic
|
2023-06-11 15:18:22 +02:00 |
|
|
74ca505b60
|
Player has proper size and a better placeholder graphic
|
2023-06-11 14:03:48 +02:00 |
|
|
37ede84344
|
Player now colliding with map properly and other small adjustments
|
2023-06-10 15:24:03 +02:00 |
|
|
916050153a
|
Implemented Level concept and scaffolding for map simulation
|
2023-06-10 14:48:16 +02:00 |
|
|
d2a06324c9
|
Overhauled input system to support Game actions for buttons. Linked box2d as well
|
2023-06-08 00:54:01 +02:00 |
|
|
68f2e407f1
|
Improved configuration of texture assets. Added VersatileSprite and proper factory
|
2023-06-05 00:12:17 +02:00 |
|
|
f778e702e4
|
Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
|
2023-06-03 19:33:41 +02:00 |
|
|
543c9e9728
|
Replaced reactphysics3d with box2d
|
2023-06-01 23:25:33 +02:00 |
|
|
8ca3547306
|
Refined, improved and fixed tracking view
|
2023-05-25 22:40:26 +02:00 |
|
|
7f1530bdec
|
Refined tracking view and extracted concept of tracking area
|
2023-05-24 17:05:47 +02:00 |
|
Maximilian Giller
|
b3c129e356
|
Basic trackable view
|
2023-05-24 14:00:51 +02:00 |
|
|
15e63094fd
|
Rebranded world view to tracking view
|
2023-05-23 23:38:37 +02:00 |
|
|
875fab8c46
|
Adds player spawner and greatly improves input identity handling
|
2023-05-20 00:10:03 +02:00 |
|
Maximilian Giller
|
c3bc72fb4c
|
KeyFeatures added and sync commit
|
2023-05-17 23:22:45 +02:00 |
|
Maximilian Giller
|
ddea927ce0
|
Input Identities added and basic controller support
|
2023-05-17 14:13:39 +02:00 |
|
Maximilian Giller
|
b7fca7d07a
|
Sync commit
|
2023-05-16 21:56:55 +02:00 |
|
Maximilian Giller
|
1017fee4d3
|
Improved directions systems and made basic player movable
|
2023-05-10 14:51:09 +02:00 |
|
Maximilian Giller
|
84c7e9e3b3
|
Adds Vector utils, specifically normalization
|
2023-05-10 11:29:30 +02:00 |
|
Maximilian Giller
|
1b5bc82c1c
|
Basic user controlled world view
|
2023-05-10 11:03:14 +02:00 |
|
|
9d738f5707
|
Sync commit
|
2023-05-09 20:50:50 +02:00 |
|
|
7b0560f6fd
|
Global static input handling
|
2023-05-08 18:20:55 +02:00 |
|
|
adc2246bb7
|
Input handling structure and tested isometric plane rendering
|
2023-05-07 12:27:11 +02:00 |
|
|
0402ed2a67
|
Implemented skewable and fixed translation matrix for isometric coordinates
|
2023-05-05 23:35:35 +02:00 |
|
|
4dc9702747
|
Simple setup for grid debug rendering
|
2023-05-03 23:46:41 +02:00 |
|
Maximilian Giller
|
1aea157aa1
|
Simplified game structure and back to a working state
|
2023-05-03 15:31:52 +02:00 |
|
|
50fdd455e3
|
More physics stuff
|
2023-05-03 01:33:05 +02:00 |
|
|
7cb2fd2e24
|
Removed unnecessary Renderer abstraction
|
2023-04-28 22:59:24 +02:00 |
|
Maximilian Giller
|
e19972ae7c
|
Yikes, very convoluted game structure
|
2023-04-27 23:05:19 +02:00 |
|
Maximilian Giller
|
5d645e5d70
|
Some progress on basic structures
|
2023-04-26 22:48:15 +02:00 |
|
Maximilian Giller
|
f5b36b01f0
|
Added sample game structure
|
2023-04-26 13:58:10 +02:00 |
|