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351bfa2984
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Removed unfinished shader
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2023-01-23 03:37:18 +01:00 |
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4539e34f5b
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Attempt at marble shader
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2023-01-23 03:17:38 +01:00 |
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5253c7d3d3
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Cleaned up and fixated on one light source
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2023-01-23 02:38:02 +01:00 |
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43b5afe164
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Replaced noise fade with soft fade
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2023-01-23 02:26:36 +01:00 |
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36174e353e
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Some experiments and interesting filters
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2023-01-23 02:18:49 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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cf9e9175c2
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Prevents unnecessary rays from being traced, that often caused faulty black pixels
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2022-12-14 05:06:46 +01:00 |
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arvid schröder
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f561ceec19
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Ex06.1
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2022-12-13 00:16:19 +01:00 |
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arvid schröder
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19d92d9e30
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Ex06.2
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2022-12-12 20:24:21 +01:00 |
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arvid schröder
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9121a3281a
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Fixed only phong merge
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2022-12-12 20:24:08 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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00c81b1e4b
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added task 06
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2022-12-10 18:26:31 +01:00 |
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arvid schröder
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74ff7c8238
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merge math fix
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2022-12-08 13:15:36 +01:00 |
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arvid schröder
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728b324c5b
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fixed merge issues
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2022-12-06 14:30:52 +01:00 |
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arvid schröder
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c5cfe34861
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Merge remote-tracking branch 'base/master'
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2022-12-06 14:28:05 +01:00 |
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jp
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f8f9f627d8
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added ex04 solution
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2022-12-06 13:48:21 +01:00 |
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Tobias
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a831133ebb
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Cleanup.
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2022-12-02 00:16:18 +01:00 |
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m.gaedke
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65810ae975
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BRDF shader works better now but stil not correct
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2022-12-01 20:28:21 +01:00 |
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Tobias
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aac668b094
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Beckmann distribution changed. It's working now, but maybe too good??
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2022-12-01 11:43:10 +01:00 |
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Tobias
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ca47d4a84b
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Math cleanup.
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2022-12-01 11:15:34 +01:00 |
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Tobias
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373ebda28d
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Merge branch 'master' of git.cg.cs.tu-bs.de:CG1_WS2223/group_12
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2022-11-30 21:02:42 +01:00 |
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Tobias
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958b086de8
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Phong fixed.
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2022-11-30 20:30:58 +01:00 |
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arvid schröder
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87776acc42
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added direction filter, leads to new oddities
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2022-11-30 18:35:59 +01:00 |
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arvid schröder
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8b7ed9626f
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Fixed matrix math
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2022-11-30 17:29:04 +01:00 |
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arvid schröder
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f44de665e0
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Added WIP implementation
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2022-11-29 13:15:48 +01:00 |
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arvid schröder
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e0038838d4
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Arbitrary changes
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2022-11-29 00:56:08 +01:00 |
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arvid schröder
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71502fe38b
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Updated CookTorrance
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2022-11-28 23:51:33 +01:00 |
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arvid schröder
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992808b82d
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Added WIP implementation for cooktorrance
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2022-11-28 20:55:22 +01:00 |
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arvid schröder
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4e3843a2fc
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Added WIP Phong implementation
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2022-11-28 20:24:29 +01:00 |
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arvid schröder
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9dcbefe5a5
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Added simplistic lambert implementation
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2022-11-28 19:15:34 +01:00 |
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arvid schröder
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d077b8981c
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Merge remote-tracking branch 'base/master'
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2022-11-25 15:03:11 +01:00 |
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jp
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668e73ba36
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added ex04 task
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2022-11-25 14:58:29 +01:00 |
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arvid schröder
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e032f1fa03
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Merge remote-tracking branch 'base/master'
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2022-11-19 16:37:29 +01:00 |
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jp
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8b8a53dde6
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added ex02 solution
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2022-11-18 11:43:53 +01:00 |
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arvid schröder
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70963aaf71
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Fixed some major mathematical errors
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2022-11-17 22:27:10 +01:00 |
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arvid schröder
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37753f96af
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Removed superfluous normalizations
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2022-11-17 22:26:43 +01:00 |
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arvid schröder
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55355ad68d
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Merge refractionshader
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2022-11-17 20:34:37 +01:00 |
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arvid schröder
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43f44fb418
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simple shadow implementation and miscellaneous conversion changes
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2022-11-17 20:28:23 +01:00 |
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arvid schröder
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1d7e01f424
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WIP reflection implementation
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2022-11-17 19:22:30 +01:00 |
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Tobias
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b2788a2291
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refractionshader Snells Law done, Fresnel missing.
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2022-11-17 17:45:26 +01:00 |
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8bd8d4acb0
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Adds recursion exit for mirror shader
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2022-11-17 17:41:50 +01:00 |
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8fd79c04ab
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Implements shadow shader
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2022-11-17 17:07:18 +01:00 |
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arvid schröder
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48e027c45d
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Added experimental mirrorshader
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2022-11-17 14:39:11 +01:00 |
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jp
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d3e64994d4
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added ex02 task
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2022-11-11 14:39:48 +01:00 |
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JP
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18457436de
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ex 01
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2022-10-28 09:31:13 +02:00 |
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