arvid schröder
|
43f44fb418
|
simple shadow implementation and miscellaneous conversion changes
|
2022-11-17 20:28:23 +01:00 |
|
Tobias
|
b2788a2291
|
refractionshader Snells Law done, Fresnel missing.
|
2022-11-17 17:45:26 +01:00 |
|
|
e20d852d53
|
Merge branch 'master' of git.cg.cs.tu-bs.de:CG1_WS2223/group_12
|
2022-11-17 17:43:14 +01:00 |
|
|
8bd8d4acb0
|
Adds recursion exit for mirror shader
|
2022-11-17 17:41:50 +01:00 |
|
Tobias
|
3d1ef91931
|
Triangle normal calculated.
|
2022-11-17 17:34:34 +01:00 |
|
Tobias
|
e168bb7b77
|
Sphere normal indentation fixed.
|
2022-11-17 17:34:17 +01:00 |
|
|
6674549b18
|
Adds basic bounce count edit function
|
2022-11-17 17:22:37 +01:00 |
|
|
8fd79c04ab
|
Implements shadow shader
|
2022-11-17 17:07:18 +01:00 |
|
|
53966ad869
|
Fixes box collision condition to fix mirror effect
|
2022-11-17 16:55:18 +01:00 |
|
|
4458492a42
|
Fixes return value for box collision
|
2022-11-17 16:49:04 +01:00 |
|
|
1531a0f2c7
|
Adds normals for sphere and triangle
|
2022-11-17 16:16:32 +01:00 |
|
arvid schröder
|
b54fdf4f7c
|
Added infiniteplane normal
|
2022-11-17 14:40:47 +01:00 |
|
arvid schröder
|
48e027c45d
|
Added experimental mirrorshader
|
2022-11-17 14:39:11 +01:00 |
|
Tobias
|
29f4d0fe3c
|
Original commit: Maximilian Giller: Implements Box, but might not work
|
2022-11-15 13:49:33 +01:00 |
|
Tobias
|
48f338dd7c
|
Merge remote-tracking branch 'upstream/master'
|
2022-11-15 13:25:27 +01:00 |
|
|
c6b0abf712
|
Implements Box, but might not work
|
2022-11-11 21:18:24 +01:00 |
|
|
26a8ef7913
|
Fixes upDirection Vector for camera
|
2022-11-11 19:02:52 +01:00 |
|
|
da6d2af058
|
Transfers scaffolding for ex2
|
2022-11-11 18:53:53 +01:00 |
|
jp
|
d3e64994d4
|
added ex02 task
|
2022-11-11 14:39:48 +01:00 |
|
jp
|
69a1566a1a
|
added ex01 solution
|
2022-11-11 14:27:43 +01:00 |
|
|
f0c11344a4
|
Adds normals to ray for sphere and triangle
|
2022-11-11 13:22:41 +01:00 |
|
arvid schröder
|
3d17719e12
|
readded original ex1
|
2022-11-10 18:18:55 +01:00 |
|
arvid schröder
|
6d78d8c554
|
removed testing output
|
2022-11-10 18:16:13 +01:00 |
|
arvid schröder
|
f5a6e9e119
|
fixed pixel direction and flipped coordinate system
|
2022-11-10 18:14:11 +01:00 |
|
|
ef79acef73
|
Fixes, Changes and Crumbles
|
2022-11-10 17:31:50 +01:00 |
|
|
c7f6974b58
|
Fixes wrong formular at one place and reduces duplicates of the discriminant
|
2022-11-10 12:47:31 +01:00 |
|
ArcadeZed
|
f98e578f94
|
Added triangle function, not working perfectly but u see something like a triangle
|
2022-11-09 13:55:13 +01:00 |
|
jp
|
e5891e0c09
|
changed repo link in readme
|
2022-11-09 11:52:46 +01:00 |
|
arvid schröder
|
2eb55b9e98
|
Removed fisheye lense, added image plane and fov calculation
|
2022-11-06 20:50:33 +01:00 |
|
arvid schröder
|
f37b8bc9c6
|
Added missing power
|
2022-11-06 20:30:29 +01:00 |
|
|
48432337c6
|
Implements plane intersections
|
2022-11-06 20:27:03 +01:00 |
|
arvid schröder
|
61ec153832
|
Added angle radian conversion
|
2022-11-06 20:08:09 +01:00 |
|
arvid schröder
|
7c83ece187
|
Added arbitrary sphere code WIP
This doesn't actually seem to work yet
|
2022-11-06 19:21:14 +01:00 |
|
arvid schröder
|
2961aabea3
|
Added renderer function
|
2022-11-06 18:24:52 +01:00 |
|
arvid schröder
|
c10ef785fc
|
Added basic camera implementation \n
|
2022-11-06 17:44:54 +01:00 |
|
|
bbfdda7796
|
first commit
|
2022-11-05 22:08:16 +01:00 |
|
JP
|
18457436de
|
ex 01
|
2022-10-28 09:31:13 +02:00 |
|