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c1bae8a43c
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Merge branch 'partial-occlusion-lighting'
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2023-01-27 05:37:17 +01:00 |
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3f3c89b0d0
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Performance improvement
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2023-01-26 20:32:40 +01:00 |
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m.gaedke
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0d4814c901
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Bloom shader finished
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2023-01-25 10:20:27 +01:00 |
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da1f885e9a
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Trying to add volumetric light to clouds
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2023-01-24 22:55:48 +01:00 |
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m.gaedke
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9a8d6bcccd
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Bloom shader as post-processing
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2023-01-24 13:32:19 +01:00 |
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e5575c03f5
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Some more adjustments to clouds
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2023-01-24 11:18:03 +01:00 |
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0c7071524a
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Fixed wrong text
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2023-01-24 08:53:38 +01:00 |
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0eef1f8e6e
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Cloud noise adjustments
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2023-01-24 08:35:10 +01:00 |
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53a4a6d1f0
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Fixes optimization issue and scaling inconsistency
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2023-01-24 07:52:55 +01:00 |
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98c3f97eea
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Huge optimization
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2023-01-24 07:04:58 +01:00 |
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1dd7d845d9
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Specific cloud noise
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2023-01-24 06:44:20 +01:00 |
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3b644c8d29
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Oh boi, more noise!
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2023-01-24 06:26:24 +01:00 |
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720aafbb9a
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Here I go starting my noise adventure. And initial version of fancy scene
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2023-01-24 05:22:40 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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arvid schröder
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1e6e77e84d
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remove divBy0
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2022-12-14 12:14:38 +01:00 |
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eeed0e23a7
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Removed code duplicates
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2022-12-14 03:51:11 +01:00 |
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arvid schröder
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32e54bbdf1
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style
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2022-12-13 00:18:46 +01:00 |
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arvid schröder
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f561ceec19
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Ex06.1
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2022-12-13 00:16:19 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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00c81b1e4b
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added task 06
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2022-12-10 18:26:31 +01:00 |
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jp
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04aabb67a5
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added task 05 solution
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2022-12-10 18:25:29 +01:00 |
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arvid schröder
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5ff15eec2d
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Merge branch 'master' into multithread_renderer
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2022-11-25 15:09:53 +01:00 |
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arvid schröder
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d077b8981c
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Merge remote-tracking branch 'base/master'
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2022-11-25 15:03:11 +01:00 |
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jp
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668e73ba36
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added ex04 task
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2022-11-25 14:58:29 +01:00 |
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arvid schröder
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f0a7cffc39
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added very basic multithreading to renderer
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2022-11-23 15:42:21 +01:00 |
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6674549b18
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Adds basic bounce count edit function
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2022-11-17 17:22:37 +01:00 |
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jp
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69a1566a1a
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added ex01 solution
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2022-11-11 14:27:43 +01:00 |
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JP
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18457436de
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ex 01
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2022-10-28 09:31:13 +02:00 |
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