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ffaaa7e814
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Alternative parameters for clouds. Defaults in comments
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2023-01-29 04:44:49 +01:00 |
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dd92e85861
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I am a cloud god now
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2023-01-29 04:25:14 +01:00 |
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m.gaedke
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133f8444d2
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scene to view our effects
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2023-01-27 13:49:07 +01:00 |
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m.gaedke
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6159650a00
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putting homework files in one directory to clean up repository
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2023-01-27 10:46:20 +01:00 |
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c1bae8a43c
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Merge branch 'partial-occlusion-lighting'
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2023-01-27 05:37:17 +01:00 |
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9b228bff61
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SOme adjustments
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2023-01-27 05:36:27 +01:00 |
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81e9a162be
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Reset some values and a somewhat decent result
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2023-01-27 05:27:42 +01:00 |
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79446c289b
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Clouds still bad
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2023-01-27 05:22:54 +01:00 |
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d7c093944d
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Fixed sunlight not interacting with clouds
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2023-01-27 05:22:43 +01:00 |
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m.gaedke
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128581d469
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changed simplerenderer so that using the post processing is happening in main and not in any random methods
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2023-01-26 23:17:02 +01:00 |
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m.gaedke
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ce1fe4dd9a
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Merge branch 'Bloomshader'
Adding DOFRenderer and postProcessing bloom effect to master
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2023-01-26 23:00:20 +01:00 |
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m.gaedke
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f5347bb07a
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Field of View renderer finally working pretty good + some restructioring of code
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2023-01-26 22:56:23 +01:00 |
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3f3c89b0d0
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Performance improvement
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2023-01-26 20:32:40 +01:00 |
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ec59f251c7
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Removes wrong intial value for density
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2023-01-26 20:30:59 +01:00 |
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cc5b66e338
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Fixed shadow not being fully transparent
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2023-01-26 20:14:45 +01:00 |
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8a1ec659a2
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Clouds now interacting with lights, but especially sunlight is still buggy
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2023-01-26 05:04:30 +01:00 |
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m.gaedke
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f24011f642
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DepthofField Function added in this branch still runs into segFault
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2023-01-25 21:03:21 +01:00 |
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m.gaedke
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0d4814c901
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Bloom shader finished
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2023-01-25 10:20:27 +01:00 |
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arvid schröder
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9dd5878f31
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fixed nullptr
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2023-01-25 00:07:44 +01:00 |
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da1f885e9a
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Trying to add volumetric light to clouds
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2023-01-24 22:55:48 +01:00 |
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5db502d77a
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Adds concept of distance to illumination
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2023-01-24 22:03:33 +01:00 |
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17fd35fe76
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Adds rich transparency for shaders and implements if for light calculations
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2023-01-24 21:11:30 +01:00 |
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dcae587b8c
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Added light loss to refraction shader
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2023-01-24 20:23:16 +01:00 |
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3b76969ff2
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Colored refraction shader
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2023-01-24 19:59:13 +01:00 |
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7ec5a8a5f4
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Some experiments for Cloud lighting
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2023-01-24 19:38:12 +01:00 |
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m.gaedke
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9a8d6bcccd
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Bloom shader as post-processing
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2023-01-24 13:32:19 +01:00 |
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d7d38944ea
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Implements SunLight
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2023-01-24 11:31:09 +01:00 |
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e5575c03f5
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Some more adjustments to clouds
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2023-01-24 11:18:03 +01:00 |
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0c7071524a
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Fixed wrong text
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2023-01-24 08:53:38 +01:00 |
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66959c3599
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Proper white color for clouds
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2023-01-24 08:39:13 +01:00 |
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0eef1f8e6e
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Cloud noise adjustments
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2023-01-24 08:35:10 +01:00 |
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a90441c255
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Updated fancy scene
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2023-01-24 07:54:33 +01:00 |
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53a4a6d1f0
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Fixes optimization issue and scaling inconsistency
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2023-01-24 07:52:55 +01:00 |
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98c3f97eea
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Huge optimization
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2023-01-24 07:04:58 +01:00 |
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1dd7d845d9
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Specific cloud noise
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2023-01-24 06:44:20 +01:00 |
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3b644c8d29
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Oh boi, more noise!
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2023-01-24 06:26:24 +01:00 |
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720aafbb9a
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Here I go starting my noise adventure. And initial version of fancy scene
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2023-01-24 05:22:40 +01:00 |
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a374c31938
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Added fun depth shader
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2023-01-23 04:09:48 +01:00 |
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351bfa2984
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Removed unfinished shader
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2023-01-23 03:37:18 +01:00 |
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4539e34f5b
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Attempt at marble shader
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2023-01-23 03:17:38 +01:00 |
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5253c7d3d3
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Cleaned up and fixated on one light source
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2023-01-23 02:38:02 +01:00 |
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43b5afe164
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Replaced noise fade with soft fade
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2023-01-23 02:26:36 +01:00 |
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36174e353e
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Some experiments and interesting filters
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2023-01-23 02:18:49 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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T.Goeger
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227335f869
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Assignment 7.2, 7.4
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2023-01-19 23:18:48 +01:00 |
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arvid schröder
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1e6e77e84d
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remove divBy0
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2022-12-14 12:14:38 +01:00 |
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cf9e9175c2
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Prevents unnecessary rays from being traced, that often caused faulty black pixels
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2022-12-14 05:06:46 +01:00 |
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eeed0e23a7
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Removed code duplicates
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2022-12-14 03:51:11 +01:00 |
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78b0a4f455
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Implemented proper checker floor scene for aliasing testing
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2022-12-14 00:08:08 +01:00 |
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9580b96868
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Adds simple example scene for aliasing artifacts
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2022-12-13 19:15:15 +01:00 |
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