Commit graph

43 commits

Author SHA1 Message Date
c912784a7d Fixed skin assignment 2023-07-11 02:25:31 +02:00
95562a9da7 Fixed attacks 2023-07-10 23:05:14 +02:00
ac435f8e4f Attack refined 2023-07-10 22:34:04 +02:00
36aa2fa245 Fixed player attacks 2023-07-10 21:54:35 +02:00
7703128749 Fixed game flow from winning to restarting 2023-07-10 00:18:38 +02:00
15c9632941 Implemented join screen 2023-07-09 23:51:34 +02:00
241d8119ce Added consumption and countdown 2023-07-09 21:24:50 +02:00
Maximilian Giller
16ddfaa942 Small improvement 2023-07-06 00:21:41 +02:00
a5ceecd2a4 Implemented ground framework for collectables simulation 2023-07-03 01:16:44 +02:00
b5d7dfede9 Fixed and expanded coordinate system, and some more physics WIP 2023-06-29 21:26:30 +02:00
8034b9164d Sync commit 2023-06-28 01:13:10 +02:00
Maximilian Giller
1aae9e6cb6 Basic multiplayer view scaffolding 2023-06-21 16:05:11 +02:00
27b6e1b324 First tile map properly working 2023-06-17 19:48:51 +02:00
414f3b79fc Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked 2023-06-13 21:59:50 +02:00
d3e6e35c9b Fixed exception thats thrown on destruction of game. Made game objects shared pointers 2023-06-13 19:04:38 +02:00
12b73c00ba Properly implemented grid coordinates 2023-06-11 15:54:05 +02:00
4b96f4f9be Made player radius dynamic 2023-06-11 15:18:22 +02:00
74ca505b60 Player has proper size and a better placeholder graphic 2023-06-11 14:03:48 +02:00
041a565ae1 Player size now correlated to world size 2023-06-10 18:51:23 +02:00
37ede84344 Player now colliding with map properly and other small adjustments 2023-06-10 15:24:03 +02:00
916050153a Implemented Level concept and scaffolding for map simulation 2023-06-10 14:48:16 +02:00
d2a06324c9 Overhauled input system to support Game actions for buttons. Linked box2d as well 2023-06-08 00:54:01 +02:00
68f2e407f1 Improved configuration of texture assets. Added VersatileSprite and proper factory 2023-06-05 00:12:17 +02:00
37ef4020a1 Working example for animated sprites 2023-06-04 20:55:14 +02:00
7b56493fa9 Made sprites resizable 2023-06-03 20:29:24 +02:00
f778e702e4 Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables 2023-06-03 19:33:41 +02:00
fd723a9689 Implemented parent/child structure for game objects 2023-05-30 02:13:10 +02:00
36f6a5e22d Implemented parent/child relationships for coordinates 2023-05-29 21:39:18 +02:00
7b1a357998 Extracted speed property 2023-05-29 00:22:36 +02:00
8ca3547306 Refined, improved and fixed tracking view 2023-05-25 22:40:26 +02:00
Maximilian Giller
b3c129e356 Basic trackable view 2023-05-24 14:00:51 +02:00
29c5eb7bdd Sync commit, re-implementing tracking view 2023-05-24 01:15:05 +02:00
15e63094fd Rebranded world view to tracking view 2023-05-23 23:38:37 +02:00
beb87da14b Implemented direction rotation for movement, to align with player view 2023-05-20 17:08:47 +02:00
875fab8c46 Adds player spawner and greatly improves input identity handling 2023-05-20 00:10:03 +02:00
Maximilian Giller
c3bc72fb4c KeyFeatures added and sync commit 2023-05-17 23:22:45 +02:00
Maximilian Giller
bf47252b8a Fixed inverted controller output 2023-05-17 14:41:30 +02:00
Maximilian Giller
ddea927ce0 Input Identities added and basic controller support 2023-05-17 14:13:39 +02:00
Maximilian Giller
f9c592b6e0 Fixed directions being inverted. Now differentiating between screen and conventional direction vector 2023-05-14 22:23:25 +02:00
Maximilian Giller
1017fee4d3 Improved directions systems and made basic player movable 2023-05-10 14:51:09 +02:00
Maximilian Giller
1b5bc82c1c Basic user controlled world view 2023-05-10 11:03:14 +02:00
9d738f5707 Sync commit 2023-05-09 20:50:50 +02:00
7b0560f6fd Global static input handling 2023-05-08 18:20:55 +02:00