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36aa2fa245
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Fixed player attacks
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2023-07-10 21:54:35 +02:00 |
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851e591c3c
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Implemented procedural world generation
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2023-07-10 01:46:58 +02:00 |
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f50a346e22
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Fixed sprites getting stuck
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2023-07-10 01:20:22 +02:00 |
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7703128749
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Fixed game flow from winning to restarting
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2023-07-10 00:18:38 +02:00 |
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15c9632941
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Implemented join screen
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2023-07-09 23:51:34 +02:00 |
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24cc3cfd6b
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Implemented basic winner screen
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2023-07-09 21:56:14 +02:00 |
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241d8119ce
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Added consumption and countdown
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2023-07-09 21:24:50 +02:00 |
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b0a83a90ef
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Fixed collectable sizes
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2023-07-09 13:10:18 +02:00 |
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364f4c6423
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Fixed occlusion
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2023-07-09 04:06:29 +02:00 |
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c49d937e20
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A bunch of progress on collectable occlusion
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2023-07-09 03:43:47 +02:00 |
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Maximilian Giller
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d009ef328c
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Some small perfomance improvements in regards to collectables
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2023-07-06 01:16:47 +02:00 |
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Maximilian Giller
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16ddfaa942
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Small improvement
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2023-07-06 00:21:41 +02:00 |
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Maximilian Giller
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e8c9a14199
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Implemented better relative sizing for tracking view
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2023-07-05 15:22:20 +02:00 |
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Maximilian Giller
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b4eeb90ce9
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Implemented handling for (usually) invalid state when creating ground
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2023-07-05 15:21:45 +02:00 |
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Maximilian Giller
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762b163655
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YES BABY! HOLESSSSSSSS~ Fixed the realised that the coordinate system for the simulation cannot be skewed. Now keeping the proper proportions in diagonal world coordinates
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2023-07-05 11:36:28 +02:00 |
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b457c33a72
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FIRST WORKING HOLES!!!! WOW!
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2023-07-05 01:06:57 +02:00 |
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a5ceecd2a4
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Implemented ground framework for collectables simulation
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2023-07-03 01:16:44 +02:00 |
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949412df8a
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Fixed diagonal world coordinates
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2023-07-02 04:22:03 +02:00 |
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1c98c75cf9
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Removed temporary testing setup
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2023-07-01 20:15:33 +02:00 |
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e8319fd6b9
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
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24963b2d0a
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Fixed bug in calculating sprite offset for collectables
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2023-06-30 20:57:28 +02:00 |
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23fb9d4fd5
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Frame limit flag added to config
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2023-06-30 20:38:41 +02:00 |
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b5d7dfede9
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Fixed and expanded coordinate system, and some more physics WIP
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2023-06-29 21:26:30 +02:00 |
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Maximilian Giller
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ad5a6731a3
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Sync commit
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2023-06-28 16:57:13 +02:00 |
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8034b9164d
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Sync commit
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2023-06-28 01:13:10 +02:00 |
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Maximilian Giller
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cf6ab330c6
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Added multiple spawn points to level
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2023-06-22 23:33:45 +02:00 |
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Maximilian Giller
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a309976423
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Removed unused files
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2023-06-22 23:25:32 +02:00 |
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Maximilian Giller
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784ac3ba4a
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Implemented flag to block new players from joining
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2023-06-22 23:25:15 +02:00 |
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Maximilian Giller
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6f49fecab4
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Fixed aspect ratio on split screen views
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2023-06-22 23:14:16 +02:00 |
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Maximilian Giller
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77dc2f0ceb
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Implemented border for splitscreen view
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2023-06-22 23:01:49 +02:00 |
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Maximilian Giller
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26561f5d13
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Multiplayer viewports rendering now
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2023-06-21 20:42:42 +02:00 |
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Maximilian Giller
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1aae9e6cb6
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Basic multiplayer view scaffolding
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2023-06-21 16:05:11 +02:00 |
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4a44a41c80
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Implemented gradient sky
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2023-06-20 21:54:59 +02:00 |
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06a6b1b029
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Basic skymap prototype
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2023-06-18 17:20:35 +02:00 |
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66cc4fcb5f
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Hiding debug render elements
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2023-06-17 21:25:33 +02:00 |
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aa288edd69
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Implemented frame counter
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2023-06-17 20:47:09 +02:00 |
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27b6e1b324
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First tile map properly working
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2023-06-17 19:48:51 +02:00 |
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207a31d3d0
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Initial attempts
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2023-06-15 23:24:09 +02:00 |
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a9bcdaeb63
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Very minor progress on tiling
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2023-06-15 19:00:55 +02:00 |
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414f3b79fc
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Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked
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2023-06-13 21:59:50 +02:00 |
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d3e6e35c9b
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Fixed exception thats thrown on destruction of game. Made game objects shared pointers
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2023-06-13 19:04:38 +02:00 |
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88f19ae5e4
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Added Collectables collections and other scaffolding required for further development
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2023-06-12 21:02:04 +02:00 |
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12b73c00ba
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Properly implemented grid coordinates
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2023-06-11 15:54:05 +02:00 |
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4b96f4f9be
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Made player radius dynamic
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2023-06-11 15:18:22 +02:00 |
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74ca505b60
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Player has proper size and a better placeholder graphic
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2023-06-11 14:03:48 +02:00 |
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b3d793cb9f
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Fixed world borders not being aligned properly
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2023-06-10 18:53:57 +02:00 |
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041a565ae1
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Player size now correlated to world size
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2023-06-10 18:51:23 +02:00 |
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37ede84344
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Player now colliding with map properly and other small adjustments
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2023-06-10 15:24:03 +02:00 |
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916050153a
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Implemented Level concept and scaffolding for map simulation
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2023-06-10 14:48:16 +02:00 |
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4dae13150f
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Fixed movement stopping on gamepads when button is pressed
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2023-06-10 14:47:47 +02:00 |
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