Maximilian Giller
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762b163655
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YES BABY! HOLESSSSSSSS~ Fixed the realised that the coordinate system for the simulation cannot be skewed. Now keeping the proper proportions in diagonal world coordinates
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2023-07-05 11:36:28 +02:00 |
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b457c33a72
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FIRST WORKING HOLES!!!! WOW!
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2023-07-05 01:06:57 +02:00 |
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a5ceecd2a4
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Implemented ground framework for collectables simulation
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2023-07-03 01:16:44 +02:00 |
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949412df8a
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Fixed diagonal world coordinates
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2023-07-02 04:22:03 +02:00 |
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1c98c75cf9
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Removed temporary testing setup
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2023-07-01 20:15:33 +02:00 |
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e8319fd6b9
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Implemented rotation for sprites, among other things
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2023-07-01 20:06:53 +02:00 |
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24963b2d0a
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Fixed bug in calculating sprite offset for collectables
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2023-06-30 20:57:28 +02:00 |
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23fb9d4fd5
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Frame limit flag added to config
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2023-06-30 20:38:41 +02:00 |
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b5d7dfede9
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Fixed and expanded coordinate system, and some more physics WIP
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2023-06-29 21:26:30 +02:00 |
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Maximilian Giller
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ad5a6731a3
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Sync commit
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2023-06-28 16:57:13 +02:00 |
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8034b9164d
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Sync commit
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2023-06-28 01:13:10 +02:00 |
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Maximilian Giller
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cf6ab330c6
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Added multiple spawn points to level
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2023-06-22 23:33:45 +02:00 |
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Maximilian Giller
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a309976423
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Removed unused files
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2023-06-22 23:25:32 +02:00 |
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Maximilian Giller
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784ac3ba4a
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Implemented flag to block new players from joining
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2023-06-22 23:25:15 +02:00 |
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Maximilian Giller
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6f49fecab4
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Fixed aspect ratio on split screen views
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2023-06-22 23:14:16 +02:00 |
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Maximilian Giller
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77dc2f0ceb
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Implemented border for splitscreen view
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2023-06-22 23:01:49 +02:00 |
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Maximilian Giller
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4ecc53abb3
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TODOS
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2023-06-21 20:43:36 +02:00 |
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Maximilian Giller
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26561f5d13
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Multiplayer viewports rendering now
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2023-06-21 20:42:42 +02:00 |
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Maximilian Giller
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1aae9e6cb6
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Basic multiplayer view scaffolding
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2023-06-21 16:05:11 +02:00 |
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62f69a7593
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Added todos
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2023-06-20 22:19:29 +02:00 |
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b36fec6b3b
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Added todos
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2023-06-20 22:18:35 +02:00 |
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4a44a41c80
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Implemented gradient sky
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2023-06-20 21:54:59 +02:00 |
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06a6b1b029
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Basic skymap prototype
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2023-06-18 17:20:35 +02:00 |
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66cc4fcb5f
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Hiding debug render elements
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2023-06-17 21:25:33 +02:00 |
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aa288edd69
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Implemented frame counter
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2023-06-17 20:47:09 +02:00 |
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27b6e1b324
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First tile map properly working
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2023-06-17 19:48:51 +02:00 |
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120fdb0a88
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Merge remote-tracking branch 'origin/feature-tiling' into feature-tiling
# Conflicts:
# CMakeLists.txt
# src/game/level/level_config.hpp
# src/levels.hpp
# src/texture_config.h
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2023-06-15 23:25:56 +02:00 |
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207a31d3d0
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Initial attempts
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2023-06-15 23:24:09 +02:00 |
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a9bcdaeb63
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Very minor progress on tiling
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2023-06-15 19:00:55 +02:00 |
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414f3b79fc
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Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked
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2023-06-13 21:59:50 +02:00 |
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d3e6e35c9b
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Fixed exception thats thrown on destruction of game. Made game objects shared pointers
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2023-06-13 19:04:38 +02:00 |
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88f19ae5e4
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Added Collectables collections and other scaffolding required for further development
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2023-06-12 21:02:04 +02:00 |
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12b73c00ba
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Properly implemented grid coordinates
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2023-06-11 15:54:05 +02:00 |
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4b96f4f9be
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Made player radius dynamic
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2023-06-11 15:18:22 +02:00 |
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74ca505b60
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Player has proper size and a better placeholder graphic
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2023-06-11 14:03:48 +02:00 |
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7934d623da
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Initial attempts
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2023-06-11 13:24:27 +02:00 |
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b3d793cb9f
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Fixed world borders not being aligned properly
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2023-06-10 18:53:57 +02:00 |
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041a565ae1
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Player size now correlated to world size
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2023-06-10 18:51:23 +02:00 |
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37ede84344
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Player now colliding with map properly and other small adjustments
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2023-06-10 15:24:03 +02:00 |
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916050153a
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Implemented Level concept and scaffolding for map simulation
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2023-06-10 14:48:16 +02:00 |
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4dae13150f
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Fixed movement stopping on gamepads when button is pressed
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2023-06-10 14:47:47 +02:00 |
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cdc8fedfeb
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Made type more specific
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2023-06-10 14:47:34 +02:00 |
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5a4c3949b0
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Set actual button for temporary jump action
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2023-06-08 00:56:35 +02:00 |
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d2a06324c9
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Overhauled input system to support Game actions for buttons. Linked box2d as well
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2023-06-08 00:54:01 +02:00 |
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68f2e407f1
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Improved configuration of texture assets. Added VersatileSprite and proper factory
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2023-06-05 00:12:17 +02:00 |
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37ef4020a1
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Working example for animated sprites
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2023-06-04 20:55:14 +02:00 |
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7b56493fa9
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Made sprites resizable
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2023-06-03 20:29:24 +02:00 |
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f778e702e4
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Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
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2023-06-03 19:33:41 +02:00 |
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543c9e9728
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Replaced reactphysics3d with box2d
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2023-06-01 23:25:33 +02:00 |
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fd723a9689
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Implemented parent/child structure for game objects
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2023-05-30 02:13:10 +02:00 |
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