Commit graph

123 commits

Author SHA1 Message Date
m.gaedke
0d4814c901 Bloom shader finished 2023-01-25 10:20:27 +01:00
m.gaedke
9a8d6bcccd Bloom shader as post-processing 2023-01-24 13:32:19 +01:00
d7d38944ea Implements SunLight 2023-01-24 11:31:09 +01:00
e5575c03f5 Some more adjustments to clouds 2023-01-24 11:18:03 +01:00
0c7071524a Fixed wrong text 2023-01-24 08:53:38 +01:00
66959c3599 Proper white color for clouds 2023-01-24 08:39:13 +01:00
0eef1f8e6e Cloud noise adjustments 2023-01-24 08:35:10 +01:00
a90441c255 Updated fancy scene 2023-01-24 07:54:33 +01:00
53a4a6d1f0 Fixes optimization issue and scaling inconsistency 2023-01-24 07:52:55 +01:00
98c3f97eea Huge optimization 2023-01-24 07:04:58 +01:00
1dd7d845d9 Specific cloud noise 2023-01-24 06:44:20 +01:00
3b644c8d29 Oh boi, more noise! 2023-01-24 06:26:24 +01:00
720aafbb9a Here I go starting my noise adventure. And initial version of fancy scene 2023-01-24 05:22:40 +01:00
a374c31938 Added fun depth shader 2023-01-23 04:09:48 +01:00
351bfa2984 Removed unfinished shader 2023-01-23 03:37:18 +01:00
4539e34f5b Attempt at marble shader 2023-01-23 03:17:38 +01:00
5253c7d3d3 Cleaned up and fixated on one light source 2023-01-23 02:38:02 +01:00
43b5afe164 Replaced noise fade with soft fade 2023-01-23 02:26:36 +01:00
36174e353e Some experiments and interesting filters 2023-01-23 02:18:49 +01:00
jp
fc608346c0 added task 06 solution 2023-01-22 13:15:01 +01:00
T.Goeger
227335f869 Assignment 7.2, 7.4 2023-01-19 23:18:48 +01:00
arvid schröder
1e6e77e84d remove divBy0 2022-12-14 12:14:38 +01:00
cf9e9175c2 Prevents unnecessary rays from being traced, that often caused faulty black pixels 2022-12-14 05:06:46 +01:00
eeed0e23a7 Removed code duplicates 2022-12-14 03:51:11 +01:00
78b0a4f455 Implemented proper checker floor scene for aliasing testing 2022-12-14 00:08:08 +01:00
9580b96868 Adds simple example scene for aliasing artifacts 2022-12-13 19:15:15 +01:00
arvid schröder
cc78c886c8 Added superrender 2022-12-13 02:47:01 +01:00
arvid schröder
32e54bbdf1 style 2022-12-13 00:18:46 +01:00
arvid schröder
f561ceec19 Ex06.1 2022-12-13 00:16:19 +01:00
arvid schröder
19d92d9e30 Ex06.2 2022-12-12 20:24:21 +01:00
arvid schröder
9121a3281a Fixed only phong merge 2022-12-12 20:24:08 +01:00
arvid schröder
63a0ec8f28 Merge issue cleanup 2022-12-12 14:56:14 +01:00
arvid schröder
21d82ec5e2 Merge remote-tracking branch 'base/master' 2022-12-12 14:39:38 +01:00
jp
00c81b1e4b added task 06 2022-12-10 18:26:31 +01:00
jp
04aabb67a5 added task 05 solution 2022-12-10 18:25:29 +01:00
jp
f0dc5d29e6 updated grading 2022-12-08 16:00:24 +01:00
arvid schröder
bab7493071 changed initial t0/t1 2022-12-08 13:27:23 +01:00
arvid schröder
2983d06bea Split position median instead of average 2022-12-08 13:26:53 +01:00
arvid schröder
74ff7c8238 merge math fix 2022-12-08 13:15:36 +01:00
arvid schröder
43760a1683 fixed some coordinate issues 2022-12-06 18:12:58 +01:00
arvid schröder
3f19627975 initial implementation, WIP 2022-12-06 18:00:40 +01:00
arvid schröder
728b324c5b fixed merge issues 2022-12-06 14:30:52 +01:00
arvid schröder
c5cfe34861 Merge remote-tracking branch 'base/master' 2022-12-06 14:28:05 +01:00
jp
fe68572fae added task 05 2022-12-06 13:49:37 +01:00
jp
f8f9f627d8 added ex04 solution 2022-12-06 13:48:21 +01:00
arvid schröder
e4ab07b4c6 Merge branch 'master' into multithread_renderer 2022-12-02 09:18:09 +01:00
Tobias
a831133ebb Cleanup. 2022-12-02 00:16:18 +01:00
m.gaedke
65810ae975 BRDF shader works better now but stil not correct 2022-12-01 20:28:21 +01:00
Tobias
aac668b094 Beckmann distribution changed. It's working now, but maybe too good?? 2022-12-01 11:43:10 +01:00
Tobias
ca47d4a84b Math cleanup. 2022-12-01 11:15:34 +01:00