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17fd35fe76
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Adds rich transparency for shaders and implements if for light calculations
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2023-01-24 21:11:30 +01:00 |
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dcae587b8c
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Added light loss to refraction shader
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2023-01-24 20:23:16 +01:00 |
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3b76969ff2
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Colored refraction shader
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2023-01-24 19:59:13 +01:00 |
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7ec5a8a5f4
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Some experiments for Cloud lighting
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2023-01-24 19:38:12 +01:00 |
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d7d38944ea
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Implements SunLight
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2023-01-24 11:31:09 +01:00 |
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e5575c03f5
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Some more adjustments to clouds
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2023-01-24 11:18:03 +01:00 |
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0c7071524a
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Fixed wrong text
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2023-01-24 08:53:38 +01:00 |
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66959c3599
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Proper white color for clouds
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2023-01-24 08:39:13 +01:00 |
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0eef1f8e6e
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Cloud noise adjustments
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2023-01-24 08:35:10 +01:00 |
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a90441c255
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Updated fancy scene
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2023-01-24 07:54:33 +01:00 |
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53a4a6d1f0
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Fixes optimization issue and scaling inconsistency
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2023-01-24 07:52:55 +01:00 |
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98c3f97eea
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Huge optimization
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2023-01-24 07:04:58 +01:00 |
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1dd7d845d9
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Specific cloud noise
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2023-01-24 06:44:20 +01:00 |
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3b644c8d29
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Oh boi, more noise!
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2023-01-24 06:26:24 +01:00 |
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720aafbb9a
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Here I go starting my noise adventure. And initial version of fancy scene
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2023-01-24 05:22:40 +01:00 |
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a374c31938
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Added fun depth shader
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2023-01-23 04:09:48 +01:00 |
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351bfa2984
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Removed unfinished shader
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2023-01-23 03:37:18 +01:00 |
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4539e34f5b
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Attempt at marble shader
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2023-01-23 03:17:38 +01:00 |
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5253c7d3d3
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Cleaned up and fixated on one light source
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2023-01-23 02:38:02 +01:00 |
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43b5afe164
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Replaced noise fade with soft fade
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2023-01-23 02:26:36 +01:00 |
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36174e353e
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Some experiments and interesting filters
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2023-01-23 02:18:49 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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T.Goeger
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227335f869
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Assignment 7.2, 7.4
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2023-01-19 23:18:48 +01:00 |
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arvid schröder
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1e6e77e84d
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remove divBy0
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2022-12-14 12:14:38 +01:00 |
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cf9e9175c2
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Prevents unnecessary rays from being traced, that often caused faulty black pixels
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2022-12-14 05:06:46 +01:00 |
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eeed0e23a7
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Removed code duplicates
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2022-12-14 03:51:11 +01:00 |
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78b0a4f455
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Implemented proper checker floor scene for aliasing testing
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2022-12-14 00:08:08 +01:00 |
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9580b96868
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Adds simple example scene for aliasing artifacts
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2022-12-13 19:15:15 +01:00 |
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arvid schröder
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cc78c886c8
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Added superrender
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2022-12-13 02:47:01 +01:00 |
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arvid schröder
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32e54bbdf1
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style
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2022-12-13 00:18:46 +01:00 |
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arvid schröder
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f561ceec19
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Ex06.1
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2022-12-13 00:16:19 +01:00 |
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arvid schröder
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19d92d9e30
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Ex06.2
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2022-12-12 20:24:21 +01:00 |
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arvid schröder
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9121a3281a
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Fixed only phong merge
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2022-12-12 20:24:08 +01:00 |
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arvid schröder
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63a0ec8f28
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Merge issue cleanup
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2022-12-12 14:56:14 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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00c81b1e4b
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added task 06
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2022-12-10 18:26:31 +01:00 |
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jp
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04aabb67a5
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added task 05 solution
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2022-12-10 18:25:29 +01:00 |
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jp
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f0dc5d29e6
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updated grading
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2022-12-08 16:00:24 +01:00 |
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arvid schröder
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bab7493071
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changed initial t0/t1
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2022-12-08 13:27:23 +01:00 |
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arvid schröder
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2983d06bea
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Split position median instead of average
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2022-12-08 13:26:53 +01:00 |
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arvid schröder
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74ff7c8238
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merge math fix
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2022-12-08 13:15:36 +01:00 |
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arvid schröder
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43760a1683
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fixed some coordinate issues
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2022-12-06 18:12:58 +01:00 |
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arvid schröder
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3f19627975
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initial implementation, WIP
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2022-12-06 18:00:40 +01:00 |
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arvid schröder
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728b324c5b
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fixed merge issues
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2022-12-06 14:30:52 +01:00 |
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arvid schröder
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c5cfe34861
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Merge remote-tracking branch 'base/master'
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2022-12-06 14:28:05 +01:00 |
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jp
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fe68572fae
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added task 05
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2022-12-06 13:49:37 +01:00 |
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jp
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f8f9f627d8
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added ex04 solution
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2022-12-06 13:48:21 +01:00 |
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arvid schröder
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e4ab07b4c6
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Merge branch 'master' into multithread_renderer
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2022-12-02 09:18:09 +01:00 |
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Tobias
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a831133ebb
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Cleanup.
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2022-12-02 00:16:18 +01:00 |
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m.gaedke
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65810ae975
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BRDF shader works better now but stil not correct
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2022-12-01 20:28:21 +01:00 |
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