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bbc74a8cef
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Fixed offset when rendering circles
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2023-05-24 18:20:35 +02:00 |
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7f1530bdec
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Refined tracking view and extracted concept of tracking area
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2023-05-24 17:05:47 +02:00 |
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Maximilian Giller
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269d40aec9
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Fixed initial misaligned view
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2023-05-24 15:37:42 +02:00 |
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Maximilian Giller
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1fcd4cd80c
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Dynamic target following
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2023-05-24 15:36:49 +02:00 |
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Maximilian Giller
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8816cedca4
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Implemented free-move-area tracking
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2023-05-24 15:21:53 +02:00 |
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Maximilian Giller
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d085e9f54c
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Removed weighted tracking, now just min/max
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2023-05-24 14:29:08 +02:00 |
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Maximilian Giller
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b3c129e356
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Basic trackable view
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2023-05-24 14:00:51 +02:00 |
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29c5eb7bdd
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Sync commit, re-implementing tracking view
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2023-05-24 01:15:05 +02:00 |
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15e63094fd
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Rebranded world view to tracking view
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2023-05-23 23:38:37 +02:00 |
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beb87da14b
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Implemented direction rotation for movement, to align with player view
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2023-05-20 17:08:47 +02:00 |
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875fab8c46
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Adds player spawner and greatly improves input identity handling
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2023-05-20 00:10:03 +02:00 |
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Maximilian Giller
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c3bc72fb4c
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KeyFeatures added and sync commit
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2023-05-17 23:22:45 +02:00 |
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Maximilian Giller
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bf47252b8a
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Fixed inverted controller output
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2023-05-17 14:41:30 +02:00 |
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Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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b7fca7d07a
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Sync commit
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2023-05-16 21:56:55 +02:00 |
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Maximilian Giller
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f9c592b6e0
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Fixed directions being inverted. Now differentiating between screen and conventional direction vector
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2023-05-14 22:23:25 +02:00 |
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Maximilian Giller
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1017fee4d3
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Improved directions systems and made basic player movable
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2023-05-10 14:51:09 +02:00 |
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Maximilian Giller
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0f0629b291
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Improved performance of view by only updating when necessary
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2023-05-10 11:30:11 +02:00 |
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Maximilian Giller
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160a1afd7e
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Normalizing direction vector
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2023-05-10 11:29:50 +02:00 |
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Maximilian Giller
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84c7e9e3b3
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Adds Vector utils, specifically normalization
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2023-05-10 11:29:30 +02:00 |
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Maximilian Giller
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1b5bc82c1c
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Basic user controlled world view
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2023-05-10 11:03:14 +02:00 |
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9d738f5707
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Sync commit
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2023-05-09 20:50:50 +02:00 |
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7b0560f6fd
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Global static input handling
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2023-05-08 18:20:55 +02:00 |
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adc2246bb7
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Input handling structure and tested isometric plane rendering
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2023-05-07 12:27:11 +02:00 |
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0402ed2a67
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Implemented skewable and fixed translation matrix for isometric coordinates
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2023-05-05 23:35:35 +02:00 |
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bc0ad0b9bc
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Handling window resize and fixed spelling
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2023-05-04 23:01:27 +02:00 |
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4dc9702747
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Simple setup for grid debug rendering
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2023-05-03 23:46:41 +02:00 |
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Maximilian Giller
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1aea157aa1
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Simplified game structure and back to a working state
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2023-05-03 15:31:52 +02:00 |
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d55e3fd138
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Added examples from older games
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2023-05-03 01:33:14 +02:00 |
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50fdd455e3
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More physics stuff
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2023-05-03 01:33:05 +02:00 |
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c1dfe5c80e
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Improved coordinate handling
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2023-05-03 01:32:51 +02:00 |
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7cb2fd2e24
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Removed unnecessary Renderer abstraction
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2023-04-28 22:59:24 +02:00 |
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Maximilian Giller
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e19972ae7c
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Yikes, very convoluted game structure
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2023-04-27 23:05:19 +02:00 |
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Maximilian Giller
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ed20e7a1e0
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Merge remote-tracking branch 'origin/master'
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2023-04-26 22:48:25 +02:00 |
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Maximilian Giller
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5d645e5d70
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Some progress on basic structures
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2023-04-26 22:48:15 +02:00 |
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ba1dbba8cb
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Ignoring .idea folder
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2023-04-26 22:28:07 +02:00 |
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777b65b09f
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Adds setup instructions
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2023-04-26 22:27:40 +02:00 |
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Maximilian Giller
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c3c845798f
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Final proposal after discussing it
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2023-04-26 14:24:25 +02:00 |
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Maximilian Giller
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f5b36b01f0
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Added sample game structure
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2023-04-26 13:58:10 +02:00 |
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Maximilian Giller
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d0f84d71cf
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Expanded proposal
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2023-04-26 13:56:57 +02:00 |
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b110084782
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Initial proposal mock-up
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2023-04-26 11:33:48 +02:00 |
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