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9608281164
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Adds seed to noise and CloudSettings
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2023-01-29 12:19:19 +01:00 |
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ffaaa7e814
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Alternative parameters for clouds. Defaults in comments
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2023-01-29 04:44:49 +01:00 |
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dd92e85861
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I am a cloud god now
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2023-01-29 04:25:14 +01:00 |
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9b228bff61
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SOme adjustments
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2023-01-27 05:36:27 +01:00 |
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81e9a162be
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Reset some values and a somewhat decent result
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2023-01-27 05:27:42 +01:00 |
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79446c289b
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Clouds still bad
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2023-01-27 05:22:54 +01:00 |
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ec59f251c7
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Removes wrong intial value for density
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2023-01-26 20:30:59 +01:00 |
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cc5b66e338
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Fixed shadow not being fully transparent
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2023-01-26 20:14:45 +01:00 |
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8a1ec659a2
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Clouds now interacting with lights, but especially sunlight is still buggy
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2023-01-26 05:04:30 +01:00 |
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arvid schröder
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9dd5878f31
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fixed nullptr
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2023-01-25 00:07:44 +01:00 |
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da1f885e9a
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Trying to add volumetric light to clouds
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2023-01-24 22:55:48 +01:00 |
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17fd35fe76
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Adds rich transparency for shaders and implements if for light calculations
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2023-01-24 21:11:30 +01:00 |
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dcae587b8c
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Added light loss to refraction shader
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2023-01-24 20:23:16 +01:00 |
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3b76969ff2
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Colored refraction shader
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2023-01-24 19:59:13 +01:00 |
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7ec5a8a5f4
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Some experiments for Cloud lighting
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2023-01-24 19:38:12 +01:00 |
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e5575c03f5
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Some more adjustments to clouds
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2023-01-24 11:18:03 +01:00 |
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66959c3599
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Proper white color for clouds
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2023-01-24 08:39:13 +01:00 |
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0eef1f8e6e
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Cloud noise adjustments
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2023-01-24 08:35:10 +01:00 |
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53a4a6d1f0
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Fixes optimization issue and scaling inconsistency
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2023-01-24 07:52:55 +01:00 |
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1dd7d845d9
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Specific cloud noise
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2023-01-24 06:44:20 +01:00 |
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3b644c8d29
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Oh boi, more noise!
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2023-01-24 06:26:24 +01:00 |
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720aafbb9a
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Here I go starting my noise adventure. And initial version of fancy scene
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2023-01-24 05:22:40 +01:00 |
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a374c31938
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Added fun depth shader
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2023-01-23 04:09:48 +01:00 |
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351bfa2984
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Removed unfinished shader
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2023-01-23 03:37:18 +01:00 |
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4539e34f5b
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Attempt at marble shader
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2023-01-23 03:17:38 +01:00 |
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5253c7d3d3
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Cleaned up and fixated on one light source
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2023-01-23 02:38:02 +01:00 |
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43b5afe164
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Replaced noise fade with soft fade
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2023-01-23 02:26:36 +01:00 |
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36174e353e
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Some experiments and interesting filters
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2023-01-23 02:18:49 +01:00 |
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jp
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fc608346c0
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added task 06 solution
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2023-01-22 13:15:01 +01:00 |
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cf9e9175c2
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Prevents unnecessary rays from being traced, that often caused faulty black pixels
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2022-12-14 05:06:46 +01:00 |
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arvid schröder
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f561ceec19
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Ex06.1
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2022-12-13 00:16:19 +01:00 |
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arvid schröder
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19d92d9e30
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Ex06.2
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2022-12-12 20:24:21 +01:00 |
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arvid schröder
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9121a3281a
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Fixed only phong merge
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2022-12-12 20:24:08 +01:00 |
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arvid schröder
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21d82ec5e2
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Merge remote-tracking branch 'base/master'
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2022-12-12 14:39:38 +01:00 |
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jp
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00c81b1e4b
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added task 06
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2022-12-10 18:26:31 +01:00 |
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arvid schröder
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74ff7c8238
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merge math fix
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2022-12-08 13:15:36 +01:00 |
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arvid schröder
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728b324c5b
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fixed merge issues
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2022-12-06 14:30:52 +01:00 |
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arvid schröder
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c5cfe34861
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Merge remote-tracking branch 'base/master'
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2022-12-06 14:28:05 +01:00 |
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jp
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f8f9f627d8
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added ex04 solution
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2022-12-06 13:48:21 +01:00 |
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Tobias
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a831133ebb
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Cleanup.
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2022-12-02 00:16:18 +01:00 |
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m.gaedke
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65810ae975
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BRDF shader works better now but stil not correct
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2022-12-01 20:28:21 +01:00 |
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Tobias
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aac668b094
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Beckmann distribution changed. It's working now, but maybe too good??
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2022-12-01 11:43:10 +01:00 |
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Tobias
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ca47d4a84b
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Math cleanup.
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2022-12-01 11:15:34 +01:00 |
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Tobias
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373ebda28d
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Merge branch 'master' of git.cg.cs.tu-bs.de:CG1_WS2223/group_12
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2022-11-30 21:02:42 +01:00 |
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Tobias
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958b086de8
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Phong fixed.
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2022-11-30 20:30:58 +01:00 |
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arvid schröder
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87776acc42
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added direction filter, leads to new oddities
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2022-11-30 18:35:59 +01:00 |
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arvid schröder
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8b7ed9626f
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Fixed matrix math
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2022-11-30 17:29:04 +01:00 |
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arvid schröder
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f44de665e0
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Added WIP implementation
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2022-11-29 13:15:48 +01:00 |
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arvid schröder
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e0038838d4
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Arbitrary changes
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2022-11-29 00:56:08 +01:00 |
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arvid schröder
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71502fe38b
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Updated CookTorrance
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2022-11-28 23:51:33 +01:00 |
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