Commit graph

62 commits

Author SHA1 Message Date
ec59f251c7 Removes wrong intial value for density 2023-01-26 20:30:59 +01:00
cc5b66e338 Fixed shadow not being fully transparent 2023-01-26 20:14:45 +01:00
8a1ec659a2 Clouds now interacting with lights, but especially sunlight is still buggy 2023-01-26 05:04:30 +01:00
arvid schröder
9dd5878f31 fixed nullptr 2023-01-25 00:07:44 +01:00
da1f885e9a Trying to add volumetric light to clouds 2023-01-24 22:55:48 +01:00
17fd35fe76 Adds rich transparency for shaders and implements if for light calculations 2023-01-24 21:11:30 +01:00
dcae587b8c Added light loss to refraction shader 2023-01-24 20:23:16 +01:00
3b76969ff2 Colored refraction shader 2023-01-24 19:59:13 +01:00
7ec5a8a5f4 Some experiments for Cloud lighting 2023-01-24 19:38:12 +01:00
e5575c03f5 Some more adjustments to clouds 2023-01-24 11:18:03 +01:00
66959c3599 Proper white color for clouds 2023-01-24 08:39:13 +01:00
0eef1f8e6e Cloud noise adjustments 2023-01-24 08:35:10 +01:00
53a4a6d1f0 Fixes optimization issue and scaling inconsistency 2023-01-24 07:52:55 +01:00
1dd7d845d9 Specific cloud noise 2023-01-24 06:44:20 +01:00
3b644c8d29 Oh boi, more noise! 2023-01-24 06:26:24 +01:00
720aafbb9a Here I go starting my noise adventure. And initial version of fancy scene 2023-01-24 05:22:40 +01:00
a374c31938 Added fun depth shader 2023-01-23 04:09:48 +01:00
351bfa2984 Removed unfinished shader 2023-01-23 03:37:18 +01:00
4539e34f5b Attempt at marble shader 2023-01-23 03:17:38 +01:00
5253c7d3d3 Cleaned up and fixated on one light source 2023-01-23 02:38:02 +01:00
43b5afe164 Replaced noise fade with soft fade 2023-01-23 02:26:36 +01:00
36174e353e Some experiments and interesting filters 2023-01-23 02:18:49 +01:00
jp
fc608346c0 added task 06 solution 2023-01-22 13:15:01 +01:00
cf9e9175c2 Prevents unnecessary rays from being traced, that often caused faulty black pixels 2022-12-14 05:06:46 +01:00
arvid schröder
f561ceec19 Ex06.1 2022-12-13 00:16:19 +01:00
arvid schröder
19d92d9e30 Ex06.2 2022-12-12 20:24:21 +01:00
arvid schröder
9121a3281a Fixed only phong merge 2022-12-12 20:24:08 +01:00
arvid schröder
21d82ec5e2 Merge remote-tracking branch 'base/master' 2022-12-12 14:39:38 +01:00
jp
00c81b1e4b added task 06 2022-12-10 18:26:31 +01:00
arvid schröder
74ff7c8238 merge math fix 2022-12-08 13:15:36 +01:00
arvid schröder
728b324c5b fixed merge issues 2022-12-06 14:30:52 +01:00
arvid schröder
c5cfe34861 Merge remote-tracking branch 'base/master' 2022-12-06 14:28:05 +01:00
jp
f8f9f627d8 added ex04 solution 2022-12-06 13:48:21 +01:00
Tobias
a831133ebb Cleanup. 2022-12-02 00:16:18 +01:00
m.gaedke
65810ae975 BRDF shader works better now but stil not correct 2022-12-01 20:28:21 +01:00
Tobias
aac668b094 Beckmann distribution changed. It's working now, but maybe too good?? 2022-12-01 11:43:10 +01:00
Tobias
ca47d4a84b Math cleanup. 2022-12-01 11:15:34 +01:00
Tobias
373ebda28d Merge branch 'master' of git.cg.cs.tu-bs.de:CG1_WS2223/group_12 2022-11-30 21:02:42 +01:00
Tobias
958b086de8 Phong fixed. 2022-11-30 20:30:58 +01:00
arvid schröder
87776acc42 added direction filter, leads to new oddities 2022-11-30 18:35:59 +01:00
arvid schröder
8b7ed9626f Fixed matrix math 2022-11-30 17:29:04 +01:00
arvid schröder
f44de665e0 Added WIP implementation 2022-11-29 13:15:48 +01:00
arvid schröder
e0038838d4 Arbitrary changes 2022-11-29 00:56:08 +01:00
arvid schröder
71502fe38b Updated CookTorrance 2022-11-28 23:51:33 +01:00
arvid schröder
992808b82d Added WIP implementation for cooktorrance 2022-11-28 20:55:22 +01:00
arvid schröder
4e3843a2fc Added WIP Phong implementation 2022-11-28 20:24:29 +01:00
arvid schröder
9dcbefe5a5 Added simplistic lambert implementation 2022-11-28 19:15:34 +01:00
arvid schröder
d077b8981c Merge remote-tracking branch 'base/master' 2022-11-25 15:03:11 +01:00
jp
668e73ba36 added ex04 task 2022-11-25 14:58:29 +01:00
arvid schröder
e032f1fa03 Merge remote-tracking branch 'base/master' 2022-11-19 16:37:29 +01:00