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66cc4fcb5f
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Hiding debug render elements
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2023-06-17 21:25:33 +02:00 |
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aa288edd69
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Implemented frame counter
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2023-06-17 20:47:09 +02:00 |
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27b6e1b324
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First tile map properly working
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2023-06-17 19:48:51 +02:00 |
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120fdb0a88
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Merge remote-tracking branch 'origin/feature-tiling' into feature-tiling
# Conflicts:
# CMakeLists.txt
# src/game/level/level_config.hpp
# src/levels.hpp
# src/texture_config.h
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2023-06-15 23:25:56 +02:00 |
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207a31d3d0
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Initial attempts
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2023-06-15 23:24:09 +02:00 |
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a9bcdaeb63
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Very minor progress on tiling
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2023-06-15 19:00:55 +02:00 |
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414f3b79fc
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Improved map wallout, fixed spawned player in wall glitch and now actually rendering collectables. Player handling has also been reworked
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2023-06-13 21:59:50 +02:00 |
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d3e6e35c9b
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Fixed exception thats thrown on destruction of game. Made game objects shared pointers
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2023-06-13 19:04:38 +02:00 |
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88f19ae5e4
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Added Collectables collections and other scaffolding required for further development
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2023-06-12 21:02:04 +02:00 |
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12b73c00ba
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Properly implemented grid coordinates
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2023-06-11 15:54:05 +02:00 |
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4b96f4f9be
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Made player radius dynamic
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2023-06-11 15:18:22 +02:00 |
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74ca505b60
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Player has proper size and a better placeholder graphic
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2023-06-11 14:03:48 +02:00 |
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7934d623da
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Initial attempts
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2023-06-11 13:24:27 +02:00 |
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b3d793cb9f
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Fixed world borders not being aligned properly
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2023-06-10 18:53:57 +02:00 |
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041a565ae1
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Player size now correlated to world size
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2023-06-10 18:51:23 +02:00 |
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37ede84344
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Player now colliding with map properly and other small adjustments
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2023-06-10 15:24:03 +02:00 |
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916050153a
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Implemented Level concept and scaffolding for map simulation
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2023-06-10 14:48:16 +02:00 |
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4dae13150f
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Fixed movement stopping on gamepads when button is pressed
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2023-06-10 14:47:47 +02:00 |
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cdc8fedfeb
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Made type more specific
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2023-06-10 14:47:34 +02:00 |
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5a4c3949b0
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Set actual button for temporary jump action
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2023-06-08 00:56:35 +02:00 |
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d2a06324c9
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Overhauled input system to support Game actions for buttons. Linked box2d as well
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2023-06-08 00:54:01 +02:00 |
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68f2e407f1
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Improved configuration of texture assets. Added VersatileSprite and proper factory
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2023-06-05 00:12:17 +02:00 |
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37ef4020a1
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Working example for animated sprites
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2023-06-04 20:55:14 +02:00 |
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7b56493fa9
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Made sprites resizable
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2023-06-03 20:29:24 +02:00 |
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f778e702e4
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Implemented texture ressource management, sprites, animated sprite sheets and scaffoling for collectables
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2023-06-03 19:33:41 +02:00 |
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543c9e9728
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Replaced reactphysics3d with box2d
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2023-06-01 23:25:33 +02:00 |
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fd723a9689
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Implemented parent/child structure for game objects
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2023-05-30 02:13:10 +02:00 |
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36f6a5e22d
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Implemented parent/child relationships for coordinates
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2023-05-29 21:39:18 +02:00 |
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ce270864b2
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Implemented movement skewing
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2023-05-29 00:23:08 +02:00 |
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7b1a357998
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Extracted speed property
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2023-05-29 00:22:36 +02:00 |
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04d16e4ac4
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View adjusts aspect ratio during resize
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2023-05-27 18:37:08 +02:00 |
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a0636a3637
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Added ToDo list
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2023-05-25 22:42:41 +02:00 |
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8ca3547306
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Refined, improved and fixed tracking view
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2023-05-25 22:40:26 +02:00 |
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bbc74a8cef
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Fixed offset when rendering circles
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2023-05-24 18:20:35 +02:00 |
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7f1530bdec
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Refined tracking view and extracted concept of tracking area
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2023-05-24 17:05:47 +02:00 |
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Maximilian Giller
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269d40aec9
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Fixed initial misaligned view
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2023-05-24 15:37:42 +02:00 |
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Maximilian Giller
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1fcd4cd80c
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Dynamic target following
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2023-05-24 15:36:49 +02:00 |
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Maximilian Giller
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8816cedca4
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Implemented free-move-area tracking
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2023-05-24 15:21:53 +02:00 |
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Maximilian Giller
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d085e9f54c
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Removed weighted tracking, now just min/max
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2023-05-24 14:29:08 +02:00 |
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Maximilian Giller
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b3c129e356
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Basic trackable view
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2023-05-24 14:00:51 +02:00 |
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29c5eb7bdd
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Sync commit, re-implementing tracking view
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2023-05-24 01:15:05 +02:00 |
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15e63094fd
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Rebranded world view to tracking view
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2023-05-23 23:38:37 +02:00 |
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beb87da14b
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Implemented direction rotation for movement, to align with player view
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2023-05-20 17:08:47 +02:00 |
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875fab8c46
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Adds player spawner and greatly improves input identity handling
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2023-05-20 00:10:03 +02:00 |
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Maximilian Giller
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c3bc72fb4c
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KeyFeatures added and sync commit
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2023-05-17 23:22:45 +02:00 |
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Maximilian Giller
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bf47252b8a
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Fixed inverted controller output
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2023-05-17 14:41:30 +02:00 |
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Maximilian Giller
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ddea927ce0
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Input Identities added and basic controller support
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2023-05-17 14:13:39 +02:00 |
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Maximilian Giller
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b7fca7d07a
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Sync commit
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2023-05-16 21:56:55 +02:00 |
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Maximilian Giller
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f9c592b6e0
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Fixed directions being inverted. Now differentiating between screen and conventional direction vector
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2023-05-14 22:23:25 +02:00 |
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Maximilian Giller
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1017fee4d3
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Improved directions systems and made basic player movable
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2023-05-10 14:51:09 +02:00 |
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